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NPC Generator

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Advanced [show]


Guy Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a black small hat and black clothes. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is able to fit into much smaller and tighter spaces than normal.

History: Born in the west to a Ploughman, Guy learned a great deal about his mother's area of expertise. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He struck the Ploughman job and began his own company from there.

Motivation: Regain custody of his daughter; and doesn't want to be a ploughman and was forced into it by his family

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Nature, Family. Occupation: Ploughman

Voice: Raspy

Attributes [hide]

Guy Kelsey, Male Human Wizard 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)14 (+2) 13 (+1)11 (+0)
Skills Arcana +5, Stealth +7
Senses Passive Perception 11
Languages Common, Ignan, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 30000 cp. Amber (110 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Van Es, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears dark leathers with embroidery. He has a very tight haircut. His thin eyebrows rest above his beady amber eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Flattery will make him almost putty in your hands.

History: Gifted from a young age, Peter studied abroad. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the south

Ideals: Gifted, Entrepeneur, Fighting. Flaws: Ugly, Selfish. Occupation: Healer

Voice: Switch between two voices

Attributes [hide]

Peter Van Es, Male Human Commoner 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)13 (+1) 14 (+2)14 (+2)
Skills Performance +4, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 30 pp.


Social Check DCs


John Axton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in earthy colors with a white and brown handkerchief worn on his right side. He has styled his auburn hair well, parting it to the right. His ears are large.

Personality: Overbrimming with self-confidence, John isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. John liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has achieved small success as a Assassin.

Motivation: Retire the richest man in the north; and he is unsatisfied with his job

Ideals: Impeccable, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Nature, Job. Occupation: Assassin

Voice: Smoker's lung

Attributes [hide]

John Axton, Male Human Warrior 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)12 (+1) 8 (-1)15 (+2)
Skills Arcana +4, Stealth +5
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. Blue quartz (14 gp). Star ruby (900 gp). Blue sapphire (900 gp).


Social Check DCs


John Hadlee, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he dresses like a well dressed Apothecary does. His white hair is still thick. His otherwise smooth face is marked with small tiny scars.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is harsh and unforgiving.

History: He was raised in a island tribe. He worked as a nervous Apothecary and found it very stressful. He now owns his own business.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wants to open a new tavern

Flaws: Sensitive, Antagonistic, Greedy. Bonds: Job, Nature. Occupation: Apothecary

Voice: Speaks with lower jaw sticking out

Attributes [hide]

John Hadlee, Male Human Ranger 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)11 (+0) 15 (+2)17 (+3)
Skills Insight +5, Persuasion +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Theodoric Leighton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a lot of dark rich colors, with gold accents. He keeps his long blonde hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of northern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north; and marry his brother to traveling adventurers

Ideals: Joker, Entrepeneur. Bonds: Attractive, Poor, Immigrant. Occupation: Ploughman

Voice: Can't modulate volume

Attributes [hide]

Theodoric Leighton, Male Human Rogue 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)14 (+2) 13 (+1)11 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 13000 cp.


Social Check DCs

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