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Advanced [show]


Godfrey Marston, Male Human [Permalink]

Personal [hide]

Description: He wears grey painted combat armor at almost all times. He has wavy black hair. He has gleaming, smiling amber eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Architect arts, while his father instructed him in etiquette, music and courtly manner. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Opinionated. Bonds: Attractive, Rich, Military. Occupation: Architect

Voice: Pronounces O like U

Attributes [hide]

Godfrey Marston, Male Human Rogue 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 20 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 11 (+0)14 (+2) 14 (+2)14 (+2)
Skills Athletics +1, Nature +5
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +5

Possessions: 600 gp. Emerald (1000 gp). Alexandrite (1300 gp).


Social Check DCs


John Nibley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'3" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red hair is smooth and relatively long. His gray eyes are passionate and lively.

Personality: He loves telling others what to do and how they should feel about things. He misses his home and complains about the freezing weather, even in summer.

History: John lived on a farm with his mother, near the main road leading to a nearby town. He struck it rich when he found rare goods in large quantities. He became a Mercenary soon after.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Opinionated. Bonds: Rich, Immigrant, Family, Job, Adventurer. Occupation: Mercenary

Voice: Uses sign language

Attributes [hide]

John Nibley, Male Human Commoner 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)9 (-1) 16 (+3)10 (+0)
Skills Acrobatics +2, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Dustin Home, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a blue coat over a pastel low-cut shirt, and a deerstalker hat upon his head. With bright brown hair and a scraggly beard. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is able to make almost anything out of random pieces of junk.

History: He was raised in a white middle class family as the only child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Scribe. He has set out to sabotage the competition.

Motivation: He's in love; and expand his business

Ideals: Gifted. Flaws: Cynical, Mundane. Bonds: Job, Has a crush. Occupation: Scribe

Voice: Low range voice

Attributes [hide]

Dustin Home, Male Human Sorcerer 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)4 (-3) 6 (-2)14 (+2) 15 (+2)11 (+0)
Skills Animal Handling +4, Performance +2
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 200 gp. 1 Breastplate. 1 Masterwork studded leather.


Social Check DCs


Wymar Merton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses in collared shirts and wears a proper scarf over his head. His white hair is knotted and matted. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: Aggressive, abrasive, and angry, Wymar embodies much of what other species detest in the Humans. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born in a small plains village. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He's repulsed by the PC; and revenge

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Enemies, Nature. Occupation: Sage

Voice: Aggressive tone

Attributes [hide]

Wymar Merton, Male Human Aristocrat 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)13 (+1) 11 (+0)11 (+0)
Skills Acrobatics +4, History +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 80 pp.


Social Check DCs


Percival Garrick, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear red clothing when he does not wear armor. He wears his golden hair up in a very large beehive style do. His eyes are brown and he is always smoking a pipe.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Gifted from a young age, Percival studied abroad. He helped his father out around the business and became quite the natural. He got away from his former life and has fallen to alcoholism.

Motivation: To protect his home; and revenge

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Enemies, Job, Guardian. Occupation: Soapmaker

Voice: Mumbles to self between sentences

Attributes [hide]

Percival Garrick, Male Human Commoner 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 14 (+2)12 (+1) 11 (+0)13 (+1)
Skills Arcana +3, Medicine +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0

Possessions: 1 Minor magic item.


Social Check DCs

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