Richard Davenport, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has moderate length golden hair. His blue eyes dart from person to person.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is lazy, self-centered, vain, and jealous.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Richard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: He wants revenge against dire rats; and revenge
Ideals: Impeccable. Flaws: Selfish. Bonds: Attractive, Religious, Enemies. Occupation: Mercenary
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 66 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 16 (+3) | 19 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Celestial, Gnome, Goblin
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trym Pinkerton, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his red hair down. His ears are large.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Gifted from a young age, Trym studied abroad. After coming to the age of reason, Trym took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a Slave Trader soon after.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Entrepeneur, Gifted. Flaws: Ugly. Bonds: Job, Religious. Occupation: Slave Trader
Voice: Thin and wheezing
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1900 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Randal Marlee, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with feathered hat. He has wavy white hair. His eyes are violet and beady.
Personality: He loves telling others what to do and how they should feel about things. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: The child of a Carter, who enjoyed hunting, Randal was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now spends his time doing works of charity.
Motivation: He has money and likes to spend it.
Ideals: Opinionated, Philantrophist. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Layabout
Voice: Pronounces O like U
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 26 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 70000 cp.
Trym Braxton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears clothing that is held on in multiple layers but all of it is in poor condition. His moppish brown hair is in a traditional bowl cut. His eyes are a pleasant gray.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his father's forge. He became a Tailor soon after.
Motivation: To be a Fletcher again.
Ideals: Opinionated. Bonds: Poor, Job, Military. Occupation: Tailor
Voice: Italian accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 21 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 7 (-2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: Just what you see.
Tim Cotton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, constantly wearing a white suit, brown shirt, and red tie. He has a very tight haircut. His eyes are blue and beady.
Personality: Stoic and calm, he prefers to meditate than take action. He is afraid of women and trembles around them
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Disciplined. Flaws: Ugly, Shy. Bonds: Immigrant, Military. Occupation: Barkeep
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
