Gilbert Clinton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing a tight red one piece outfit complete with pants, hood, and a cape. His white hair is cut short. His eyes are blue.
Personality: Gilbert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is frequently practicing swordplay.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Gilbert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants nothing more than to rejoin the army; and obtaining odd cultural human artifacts is his passion
Ideals: Extrovert. Flaws: Disease. Bonds: Military, Adventurer. Occupation: Farmer
Voice: Australian accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 18000 sp.
Adelard Sherwood, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'8". He wears skinny pants and wears a grey and violet robe with the hood down. His auburn hair is heavily combed to the right. His half smiles and brown eyes are beguiling and draw you in.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Adelard lived on a farm with his mother, near the main road leading to a nearby town. His homeland was ravaged by war and he spent much of his life rebuilding it. He has been saving his money to try and buy his brother's freedom.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Ideals: Extrovert. Flaws: Shy, PTSD. Bonds: Attractive, Family. Occupation: Carpenter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Elven, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 26000 cp. 1 Minor magic item.
Reynard Berkeley, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He very much looks the part of a Spice Merchant. With bright white hair and a scraggly beard. His blue eyes peer out from beneath his top yellow hat.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His mother was a soldier and died while he was still young. Reynard was left his mother's suit of armor and trained in its use and care. He tends to his Spice Merchant job now, and dutifully fulfills any obligations he has.
Motivation: He has money and likes to spend it; and he wants nothing more than to rejoin the army
Ideals: Philantrophist, Artistic. Bonds: Job, Military, Rich. Occupation: Spice Merchant
Voice: Low range voice
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 32 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 9 (-1) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
Possessions: 50000 cp. Silver comb with moonstones (300 gp). Fire opal pendant on a fine gold chain (500 gp). A life-sized copper and silver statuette of a cockatrice. (10 gp).
Wymar Hastings, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He has the majority of his body covered in plate. His hair is long and black with streaks of blonde, and is pulled back with small black clips. His beard is blonde, braided, and well cared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born in the east, but his parents moved at a very young age to the west. As a young adult he joined a group advocating for an improvement in Human conditions. He left for the east, certain he would find work there.
Motivation: A strong sense of loyalty to Human people.
Ideals: Passionate. Flaws: Ugly, Racist. Bonds: Immigrant. Occupation: Detective
Voice: Smooth and feminine
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 38 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Sylvan, Draconic
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +6
Possessions: 400 gp.
Gunter Chester, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and typically wears grey cloth garments or leather armor. His hair is golden and very short. He wears large thick round spectacles.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A true patriot, Gunter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When Gunter reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hasn't been sleeping well lately.
Motivation: Wants to have a good time and be beloved; and to get a good night's sleep
Ideals: Persistence, Optimist. Flaws: Insomniac. Bonds: Military, Religious. Occupation: Detective
Voice: Breathy voice
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 81 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 19 (+4) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Druidic, Aquan
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 1600 gp. 1 Minor magic item.
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