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Advanced [show]


Percival Everly, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of kukris, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has chestnut hair. He tend to wears goggles to shield his eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Percival was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He moved from fad to fad and when he turned 15 he discovered singing. He ran away from his former home and has been making his living as a Butcher for the past few years.

Motivation: Regain custody of his son; and he is unsatisfied with his job

Ideals: Fighting, Artistic. Bonds: Job, Family, Poor. Occupation: Butcher

Voice: Aggressive tone

Attributes [hide]

Percival Everly, Male Human Sorcerer 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 3 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 7 (-2)15 (+2) 10 (+0)13 (+1)
Skills Deception +4, Stealth +4
Senses Passive Perception 10
Languages Common, Giant, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13664000

Possessions: 1000 sp.


Social Check DCs


Theodoric Altham, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His hair is black, silky, and of moderate length. He has gleaming, smiling brown eyes.

Personality: He has a massive crush on the younger sibling of the Carter who has hired him part-time. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Theodoric lived on a farm with his mother, near the main road leading to a nearby town. Through the years after Theodoric was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Theodoric's mother didn't care for him much, and the feeling was mutual. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers

Flaws: Antagonistic. Bonds: Immigrant, Attractive, Has a crush, Family. Occupation: Carter

Voice: High pitched, excited

Attributes [hide]

Theodoric Altham, Male Human Rogue 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 62 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 18 (+4)17 (+3) 14 (+2)14 (+2)
Skills Medicine +5
Senses Passive Perception 12
Languages Common, Elven, Giant, Undercommon
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1

Possessions: 8000 sp. Red-brown spinel (70 gp). Zircon (50 gp). Blue sapphire (400 gp). Golden yellow topaz (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diggory Clinton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears just a black suit. His golden hair is heavily combed to the right. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Calm and collected, he is a well trained Architect. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Architect arts, while his father instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants his loneliness to end; and wants to raise his children well

Ideals: Athletic. Bonds: Job, Has a crush, Rich, Family. Occupation: Architect

Voice: Prounounces S like Z

Attributes [hide]

Diggory Clinton, Male Human Ranger 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)14 (+2) 13 (+1)13 (+1)
Skills Persuasion +4, Survival +4
Senses Passive Perception 11
Languages Common, Giant, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Payton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and wears a black vest and prefers grey and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His right hand appears badly burned and disfigured. His hair is greying and his face has many wrinkles. He is baby faced.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His parents enrolled him in a Warlock school at a young age so that he could practice his divine talents. He was granted divine powers by his dying sister.

Motivation: He is compelled to act according to his religious beliefs; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Religious. Occupation: Herbalist

Voice: Raspy

Attributes [hide]

John Payton, Male Human Warlock 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 25 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 11 (+0)11 (+0) 11 (+0)15 (+2)
Skills Deception +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 400 gp. Aquamarine (1000 gp). Banded agate (6 gp). Sardonyx (80 gp). Jade (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears just a green suit. He has a slight overbite and is overall scrawny. His head has been shaved. His face is scarred and worn.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with vampirism at a very young age, Gunter has worked very hard to control his curse. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He is greedy; and money/treasure

Ideals: Joker. Flaws: Ugly, Secretive, Disease. Bonds: Rich. Occupation: Server

Voice: Dark and ominous

Attributes [hide]

Gunter Heiser, Male Human Wizard 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)12 (+1) 16 (+3)15 (+2)
Skills Insight +6, Investigation +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 300 gp.


Social Check DCs

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