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NPC Generator

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Advanced [show]


Manfred Crawford, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt. His hair, while still mostly black, has prominent grey streaks. His ears are large.

Personality: Manfred hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. As long as the job gets done he does not care how it got done.

History: He was born in the east, but his parents moved at a very young age to the south. From there he went from mercenary job to mercenary job. He moves from town to town, unable to find a place to settle.

Motivation: He desires power and/or immortality.

Ideals: Artistic, Professionalism. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Dilettante

Voice: Sensual and smooth

Attributes [hide]

Manfred Crawford, Male Human Rogue 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 12 (+1)12 (+1) 10 (+0)15 (+2)
Skills Investigation +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Reynard Reid, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a violet armored body suit, with a simple blue line shooting up and back down. His silver hair is braided into rings. He has gleaming, smiling gray eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and he is content

Ideals: Professionalism. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Merchant

Voice: Soft and mumbly

Attributes [hide]

Reynard Reid, Male Human Expert 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 11 (+0)16 (+3) 16 (+3)12 (+1)
Skills Animal Handling +5, Athletics +5
Senses Passive Perception 13
Languages Common, Druidic, Sylvan, Goblin
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +5

Possessions: Just what you see.


Social Check DCs


Randal Wilberforce, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a fancy grey suit. He has done his best to style his chestnut hair to look like a famous performer. He tend to wears goggles to shield his eyes.

Personality: He has always had a great fascination with Human culture. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 15th year, his parents were killed by a gnolls raid, leaving Randal alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Wants to have a good time and be beloved; and a deep hatred of gnolls

Ideals: Logical, Optimist. Flaws: Racist, Disease. Bonds: Attractive, Enemies. Occupation: Carpenter

Voice: Scottish accent

Attributes [hide]

Randal Wilberforce, Male Human Rogue 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)18 (+4) 15 (+2)14 (+2)
Skills Deception +4, Religion +6
Senses Passive Perception 12
Languages Common, Ignan, Infernal, Halfling, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 2 Thunderstones. 2 Acid flasks. 2 Alchemist’s fire.


Social Check DCs


Adam Darby, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His hair is cut close to his head. His eyes are a pleasant violet.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He uses divination through singing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor; and balancing his hectic life and new cartwright responsibilities is difficult

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Nature, Job. Occupation: Cartwright

Voice: Breathy voice

Attributes [hide]

Adam Darby, Male Human Druid 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 14 (+2)15 (+2) 18 (+4)11 (+0)
Skills Medicine +6, Survival +6
Senses Passive Perception 14
Languages Common, Aquan, Celestial
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 200 gp. 1 Banded mail.


Social Check DCs


Bertram Addington, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a well pressed and immaculate suit (or dress). He is bald on top and has large blonde tufts of hair around his ears. His brown eyes are passionate and lively.

Personality: His tongue was cut out and he uses sign language. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in the north, but his parents moved at a very young age to the west. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Flaws: Ugly, Disease, Fearful. Bonds: Poor, Immigrant. Occupation: Banker

Voice: Dutch accent

Attributes [hide]

Bertram Addington, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)9 (-1) 11 (+0)10 (+0)
Skills Deception +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Sard (30 gp). 1 Masterwork Common Melee.


Social Check DCs

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