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Advanced [show]


Henry Radcliffe, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man dresses in collared shirts and wears a proper scarf over his head. He has moderate length brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was born to loving parents in a slum to the west. His homeland was ravaged by war and he spent much of his life rebuilding it. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Athletic, Artistic. Flaws: PTSD. Bonds: Adventurer, Poor. Occupation: Weaver

Voice: Cold and demanding tone

Attributes [hide]

Henry Radcliffe, Male Human Cleric 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)12 (+1) 13 (+1)16 (+3)
Skills Insight +4, Performance +6
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 10000 cp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Reynard Brandon, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He likes to wear ponchos typically of a light brown in addition to tight pants. He has blonde hair. His eyes are gray and catlike.

Personality: Reynard is depressed about a lot of things. He tends to be a nihilist. He enjoys reading and quiet.

History: He was born on a small isolated farm. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Logical. Flaws: Depressed. Bonds: Nature, Family, Adventurer. Occupation: Priest

Voice: Uses lots of figures of speech

Attributes [hide]

Reynard Brandon, Male Human Wizard 8
Medium (6'3") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 19 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)10 (+0) 15 (+2)16 (+3)
Skills Deception +6, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 500 gp. Hematite (10 gp). Rhodochrosite (10 gp). Hematite (10 gp). Chalcedony (20 gp).


Social Check DCs


Alexandre Westcott, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing colorful clothing, dressed as a Seamstress. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.

Personality: Abrasive and pushy, he has a hard time making friends. He is harsh and unforgiving.

History: When he was but 3 years old his parents immigrated from the north. He was an athlete and attended two major summer competitions. He never won. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He's repulsed by the PC.

Ideals: Athletic. Flaws: Antagonistic, Secretive. Bonds: Immigrant. Occupation: Seamstress

Voice: Australian accent

Attributes [hide]

Alexandre Westcott, Male Human Cleric 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 15 (+2)14 (+2) 18 (+4)16 (+3)
Skills Religion +4
Senses Passive Perception 14
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 1 Everburning torch. 6 Acid flasks.


Social Check DCs


Roland Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is wearing a long, brown, dusty cloak. Beneath his clothing is a huge mess of scar tissue. His hair, while still mostly auburn, has prominent grey streaks. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Abrasive and pushy, he has a hard time making friends. He takes great joy in being the best Stylist in town.

History: Roland was born in the south. At a young age he loved to build and create. He was an apprentice working in his mother's forge. He is untrained/undisciplined, which makes him dangerous.

Motivation: A need for knowledge about a nearby landmark; and he is currently in port desperately looking for someone to get him out

Ideals: Persistence. Flaws: Antagonistic, Insane. Bonds: Slave, Job, Adventurer. Occupation: Stylist

Voice: Forgets to breathe while speaking

Attributes [hide]

Roland Kinsley, Male Human Monk 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)9 (-1) 16 (+3)12 (+1)
Skills Deception +3, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp. Deep blue spinel (800 gp). Star rose quartz (20 gp).


Social Check DCs


Godfrey Morton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is typically in his Carter uniform. He has shaved his head bald. He has violet eyes and a red hat with a brown feather.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A powerful wizard made him what he is. His family was turned out during the war. He and his family wandered west to less war torn lands. He inherited the family business which he has now maintained for 5 years.

Motivation: Sabotage a competitor; and to be a navigator again

Ideals: Joker. Flaws: Mundane, PTSD. Bonds: Job, Mentor. Occupation: Carter

Voice: Dutch accent

Attributes [hide]

Godfrey Morton, Male Human Warlock 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)16 (+3) 14 (+2)8 (-1)
Skills Animal Handling +5, Religion +6
Senses Passive Perception 12
Languages Common, Sylvan, Druidic, Goblin
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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