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NPC Generator

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Advanced [show]


Bertram Graham, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'4" and wears long strands of amber and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His silver hair is smooth and relatively long. He has gray eyes and a yellow hat with a green feather.

Personality: He acts crazy and hedonistic. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born in a small forest village. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has drifted from career to career and currently works as a Shepherd.

Motivation: He is unsatisfied with his job; and he has money and likes to spend it

Flaws: Hedonist. Bonds: Rich, Job, Nature, Family. Occupation: Shepherd

Voice: Prounounces S like Z

Attributes [hide]

Bertram Graham, Male Human Cleric 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)10 (+0) 12 (+1)13 (+1)
Skills Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 gp.


Social Check DCs


Randal Beckwith, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is brown and very short. He has several tiny aquamarine earrings on each ear.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Actor arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a actor and was forced into it by his family

Flaws: Disease. Bonds: Rich, Attractive, Family. Occupation: Actor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Randal Beckwith, Male Human Expert 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 12 (+1)7 (-2) 16 (+3)11 (+0)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 300 gp.


Social Check DCs


Simon Beckwith, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a slight overbite and is overall scrawny. His golden hair is braided into rings. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He acts crazy and hedonistic. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Priest arts, while his mother instructed him in etiquette, music and courtly manner. He found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's in love; and he has passion for adventuring and risk

Flaws: Addict, Hedonist. Bonds: Rich, Has a crush, Adventurer. Occupation: Priest

Voice: Puts emphasis on the wrong words

Attributes [hide]

Simon Beckwith, Male Human Rogue 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)10 (+0) 13 (+1)9 (-1)
Skills History +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 60 pp. Rock crystal (80 gp). Red garnet (120 gp). Moss agate (13 gp). Zircon (80 gp). 1 Holy water. 1 Holy water. 3 Tanglefoot bags. 1 Everburning torch.


Social Check DCs


Manfred Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He carries with him a set of shortbows on his belt, each one with a aquamarine on the hilt. He wears his hair in dreadlocks. His eyes are likewise violet. His teeth are white and perfect.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Manfred was born the youngest of three triplets. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Masseuse job now, and dutifully fulfills any obligations he has.

Motivation: Doesn't want to be a Masseuse and was forced into it by his family.

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Job, Family. Occupation: Masseuse

Voice: Voice breaks

Attributes [hide]

Manfred Copeland, Male Human Bard 10
Medium (5'4") Human, Lawful Good (CR 10)
Armor Class 10
Hit Points 59 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)16 (+3) 6 (-2)15 (+2)
Skills Intimidation +6, Perception +2
Senses Passive Perception 12
Languages Common, Auran, Ignan, Abyssal
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153332000

Possessions: 2300 gp.


Social Check DCs


Chad Mori, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and wears suspenders and black workpants. His shirt is yellow, and he wears a heavy black leather apron most of the time. His right hand appears badly burned and disfigured. His chestnut hair is styled in orderly dreadlocks. He has gleaming, smiling green eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of a Mortician, who enjoyed hunting, Chad was taken on many hunting expeditions. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To unite with his brother; and marry his brother to traveling adventurers

Ideals: Optimist, Justice. Bonds: Nature, Family. Occupation: Spice Merchant

Voice: Slow speaker

Attributes [hide]

Chad Mori, Male Human Ranger 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)14 (+2) 12 (+1)10 (+0)
Skills Athletics +3, Investigation +5
Senses Passive Perception 11
Languages Common, Auran, Ignan
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: White pearl (160 gp). Azurite (16 gp).


Social Check DCs

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