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NPC Generator

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Advanced [show]


Chad Atterton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a long, brown cloak. His white hair is thinning but still full. He has violet eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with a lost civilization.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Weaver. He is searching for what he claims is his rightful reward.

Motivation: To protect his home; and he has passion for adventuring and risk

Ideals: Justice, Gifted. Bonds: Adventurer, Job, Guardian. Occupation: Weaver

Voice: Forgets to breathe while speaking

Attributes [hide]

Chad Atterton, Male Human Ranger 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)15 (+2) 14 (+2)10 (+0)
Skills History +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 80 pp. A miniature golden chest with tiny emeralds lining the top (160 gp). Large well-done wool tapestry (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp).


Social Check DCs


Ernest Everly, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with red colored cloaks and clothing. His skin is fair and his fingers are delicate and long. His hair is long and white with streaks of black, and is pulled back with small red clips. His beard is black, braided, and well cared for. His half smiles and green eyes are beguiling and draw you in.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Gifted from a young age, Ernest studied abroad. He was taken from his home at a very young age. After a long history of fighting, Ernest and his spouse have recently divorced.

Motivation: He has passion for adventuring and risk.

Ideals: Gifted. Flaws: Terse, Antagonistic. Bonds: Attractive, Slave. Occupation: Butcher

Voice: Boston accent

Attributes [hide]

Ernest Everly, Male Human Bard 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)10 (+0) 8 (-1)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Theodoric Carlton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a tight blue one piece outfit complete with pants, hood, and a cape. With a patchy blonde beard and wild blonde hair. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He dropped out of school before completing his studies. Since then, he has sought to make the best of life.

Motivation: To find somewhere to settle down.

Ideals: Logical, Optimist. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Sellsword

Voice: Jamaican accent

Attributes [hide]

Theodoric Carlton, Male Human Commoner 7
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 7
Hit Points 23 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)4 (-3) 11 (+0)12 (+1) 10 (+0)13 (+1)
Skills Arcana +4, Nature +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +0 / 2d8-3, Grapple +2

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Ryley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver hair is matted, messy, and big. His thin eyebrows rest above his beady gray eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is lazy and tries to find solutions quickly.

History: He was born several months after his mother was called into army service. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. Due to his spouse's obsession with being a Guard they were divorced and he won custody of their daughter. He worked as a Shepherd, and he later adopted a second daughter.

Motivation: Regain custody of his daughter.

Ideals: Entrepeneur. Flaws: Ugly, Lazy. Bonds: Family, Military. Occupation: Shepherd

Voice: Spits words with contempt

Attributes [hide]

Gilbert Ryley, Male Human Wizard 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)13 (+1) 12 (+1)12 (+1)
Skills Perception +3, Stealth +2
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: Aquamarine (800 gp). Jet (40 gp). Moss agate (14 gp). 1 Minor magic item.


Social Check DCs


Theodoric Cromwell, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He wears a green costume with the symbols of the sun god on his torso. His hair is red and very short. His half smiles and green eyes are beguiling and draw you in.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. A true patriot, Theodoric would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Theodoric took refuge in the ruined castle and found the beat up dagger and armor he uses now. Since then, he has sought to make the best of life.

Motivation: Wants to raise his children well; and he wants nothing more than to rejoin the army

Ideals: Optimist, Artistic. Bonds: Attractive, Military, Nature. Occupation: Bounty Hunter

Voice: Rolls R's

Attributes [hide]

Theodoric Cromwell, Male Human Cleric 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)9 (-1) 13 (+1)9 (-1)
Skills Investigation +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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