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NPC Generator

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Advanced [show]


Theodoric Roscoe, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his greataxe. His chestnut hair is cut jaggedly and amateurishly. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He never swears and excessively uses polite adverbs when speaking. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised in a white middle class family as the only child. Through the years after Theodoric was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Theodoric's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down; and he is content

Ideals: Optimist, Extrovert. Flaws: Ugly, Mundane. Occupation: Apothecary

Voice: Raspy

Attributes [hide]

Theodoric Roscoe, Male Human Aristocrat 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)13 (+1) 12 (+1)16 (+3)
Skills Acrobatics +4, Persuasion +6
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +6

Possessions: 200 gp.


Social Check DCs


Gomory Kenley, Male Human [Permalink]

Personal [hide]

Description: A 6'2" southern man, he wears a white costume with the symbols of death on his torso. His long golden hair reaches down to his waist. He wears an eyepatch.

Personality: While he acts the brute, he is far gentler than he would appear. He is frequently practicing swordplay.

History: He got into the Mason business at a young age. As a young adult he joined a group advocating for an improvement in Human conditions. He has achieved small success as a Mason.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Military, Job. Occupation: Mason

Voice: Complex vocabulary, royal

Attributes [hide]

Gomory Kenley, Male Human Adept 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 11 (+0)13 (+1) 10 (+0)12 (+1)
Skills History +3, Nature +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1700 sp.


Social Check DCs


Peter Conway, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and he perpetually has his axe ready. He keeps his white hair in a pixie cut. His face is scarred and worn.

Personality: Peter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a pair of adventurers, Peter grew up listening to his father's many stories. He moved from fad to fad and when he turned 15 he discovered music. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Fighting, Artistic, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Painter

Voice: Speaks like tongue is numb

Attributes [hide]

Peter Conway, Male Human Cleric 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)12 (+1) 14 (+2)13 (+1)
Skills Investigation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 1400 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Chad Hampton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears just a black suit. He keeps his golden hair in a pixie cut. His violet eyes peer out from beneath his broad black hat.

Personality: He loves telling others what to do and how they should feel about things. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Chad was born with his father's beautiful face. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a dyer and was forced into it by his family

Ideals: Opinionated, Joker. Bonds: Immigrant, Attractive, Family. Occupation: Dyer

Voice: Pirate accent

Attributes [hide]

Chad Hampton, Male Human Adept 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)9 (-1) 14 (+2)11 (+0)
Skills Athletics +3, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 200 gp.


Social Check DCs


Wymar Graham, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a custom-built plate barding that's adorned with black lining and desert motifs. He keeps his blonde hair in a pixie cut. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is an amazing painter.

History: Gifted from a young age, Wymar studied abroad. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was granted necromantic powers by his dying sister.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Opinionated, Gifted. Bonds: Attractive, Religious. Occupation: Junk Dealer

Voice: Sensual and smooth

Attributes [hide]

Wymar Graham, Male Human Barbarian 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 73 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)7 (-2) 14 (+2)11 (+0)
Skills Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 8000 sp. 1 Banded mail. 1 Full Plate. 1 Full Plate.


Social Check DCs

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