Anthony Walcott, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a robe, a symbol of the four houses of cards around his neck, and a dagger on his belt. He is tall, broad shouldered and powerfully built. He wears his hair in dreadlocks. His eyes are amber and beady.
Personality: Confrontational and typically high on some drug or another. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Anthony was born in the east. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by giants. Anthony was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Fighting, Persistence. Flaws: Ugly, Addict. Bonds: Enemies. Occupation: Servant
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 52 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 14 (+2) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 3d4-2, Ranged +3 / 3d4+0, Grapple +0
Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arnold Clifford, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is dressed in a clean brown cloak covering his clean studded leather. His blonde hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He plays an instrument quite well.
History: Arnold lived on a farm with his mother, near the main road leading to a nearby town. A few years later when the west was not economically sound they moved to his current location. He has been saving his money to try and buy his sister's freedom.
Motivation: To unite with his sister; and his spouse's relatives view him with great suspicion
Ideals: Disciplined, Artistic. Bonds: Poor, Family, Immigrant. Occupation: Barber
Voice: Sleepy voice
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 1 Minor magic item.
Chad Dudley, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears many layers of old clothing at all times, and is pretty ugly. His golden hair and beard is wavy and long. His eyes are gray and beady.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk; and retire the richest man in the north
Ideals: Artistic, Entrepeneur. Flaws: Ugly. Bonds: Poor, Adventurer, Religious. Occupation: Weaver
Voice: Irish accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1300 sp.
Lance Palomarez, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is constantly adorned with expensive silk clothing, often dyed in bright black and tan, and wears rings and necklaces with large, colorful gems. His silver hair is lengthy. His brown eyes dart from person to person.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He never wears the same outfit twice, unless he absolutely has to.
History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Junk Dealer, but doesn't like to broadcast it.
Motivation: Further expansion of business.
Ideals: Athletic, Passionate, Artistic. Bonds: Rich, Military, Job. Occupation: Dyer
Voice: Rolls R's
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 21 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 10 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 500 gp.
Arnold Sharps, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears long strands of amethyst and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His brown hair has been sun bleached extensively. He has several tiny amethyst earrings on each ear.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: The child of a Engraver, who enjoyed hunting, Arnold was taken on many hunting expeditions. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 10 years.
Motivation: He is greedy; and wants to have a good time and be beloved
Ideals: Joker, Optimist. Bonds: Rich, Nature, Job. Occupation: Doctor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 34 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 8 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
Possessions: 60000 cp.
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