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NPC Generator

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Advanced [show]


Drogo Blankley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brown hair has been sun bleached extensively. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He snorts whenever he laughs or is feeling confident. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's repulsed by the PC; and meet up once more with his childhood friend

Flaws: Hedonist, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Tanner

Voice: Hissing voice

Attributes [hide]

Drogo Blankley, Male Human Warrior 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 42 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)13 (+1) 12 (+1)16 (+3)
Skills Perception +4, Stealth +4
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diggory Rodney, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.

Personality: He is business-like. He takes instructions and follows them to the letter. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the south to a Laborer, Diggory learned a great deal about his father's area of expertise. His childhood dream was to be a Locksmith, but he was a colossal failure. He became a Laborer soon after.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Professionalism, Extrovert. Bonds: Poor, Attractive, Job. Occupation: Laborer

Voice: Thin and wheezing

Attributes [hide]

Diggory Rodney, Male Human Wizard 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)14 (+2) 16 (+3)14 (+2)
Skills Insight +5, Nature +4
Senses Passive Perception 13
Languages Common, Terran, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 27000 sp. 1 Minor magic item.


Social Check DCs


Everard Spaulding, Male Human [Permalink]

Personal [hide]

Description: He wears just a tan suit. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His ears are large.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He seems to be bored by most things; and he is content

Ideals: Fighting. Flaws: Ugly, Antagonistic, Mundane. Bonds: Nature. Occupation: Fisher

Voice: Dutch accent

Attributes [hide]

Everard Spaulding, Male Human Wizard 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)10 (+0) 11 (+0)10 (+0)
Skills Acrobatics +4, Athletics +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 90 pp. Fire opal (600 gp). 4 Antitoxin. 4 Thunderstones. 2 Smokesticks. 4 Antitoxin.


Social Check DCs


Peter Woods, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a yellow costume with the symbols of the sun god on his torso. His auburn hair is kept up in a ponytail inside a Stetson hat. His skin is flawless and his brown eyes scan people very quickly.

Personality: Aggressive, abrasive, and angry, Peter embodies much of what other species detest in the Humans. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Peter and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Logical. Flaws: Antagonistic, Disease. Bonds: Immigrant, Attractive. Occupation: Stableman

Voice: Russian accent

Attributes [hide]

Peter Woods, Male Human Aristocrat 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)12 (+1) 14 (+2)17 (+3)
Skills Investigation +4, Persuasion +6
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gerard Gresham, Male Human [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a pastel coat with brown slacks. He is physically well-built. His golden hair is braided into rings. His thin eyebrows rest above his beady blue eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He always tries to repair and not replace. It was this mentality that drove him into the Shepherd business.

History: He was always a brilliant, if unscrupulous mind. His father was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Joker, Persistence, Logical. Flaws: Ugly, Insane. Occupation: Shepherd

Voice: Spits words with contempt

Attributes [hide]

Gerard Gresham, Male Human Rogue 9
Medium (6'6") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 58 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)5 (-3) 13 (+1)11 (+0)
Skills Deception +3, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 120 pp.


Social Check DCs

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