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Advanced [show]


Ernest Preston, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears silk and lounges about seductively. He wears his auburn hair down. His eyes are a pleasant hazel.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A true patriot, Ernest would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Ernest was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ernest took refuge in the ruined castle and found the beat up crossbow and armor he uses now. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and he wants revenge against illithids

Bonds: Attractive, Nature, Military, Poor. Occupation: Stableman

Voice: Rolls R's

Attributes [hide]

Ernest Preston, Male Human Cleric 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 7 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 9 (-1)9 (-1) 12 (+1)9 (-1)
Skills Arcana +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 30000 sp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). 1 Minor magic item.


Social Check DCs


Thomas Shelley, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely blue suit with brown socks and a vest with buckled shoes. His chestnut hair is braided into rings. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is able to fit into much smaller and tighter spaces than normal.

History: Born in the west his family was never financially stable. His father was a soldier and died while he was still young. Thomas was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he has a rivalry with the church that dominates his actions

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Military. Occupation: Sailor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Thomas Shelley, Male Human Warlock 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)14 (+2) 13 (+1)14 (+2)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnoll, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 100 gp.


Social Check DCs


Gerald Milton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing violet shirts, loose pants, and blazers most of the time. He has a moderate pudge and is not very fit. He wears his blonde hair down. His green eyes lackadaisically let the world flow into them.

Personality: He acts crazy and hedonistic. He uses divination through singing.

History: He was born in a small forest village. He was taken as a slave by a traveling circus and forced to perform He was granted martial powers by his dying brother.

Motivation: He is currently in port desperately looking for someone to get him out; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Nature, Slave. Occupation: Doctor

Voice: Spanish accent

Attributes [hide]

Gerald Milton, Male Human Warrior 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)12 (+1) 11 (+0)12 (+1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Thomas Stanford, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears rags and sports a simple walking cane. His hair is always cut to a buzz. His amber eyes dart from person to person to random spaces in the air.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He hasn't been sleeping well lately.

Motivation: He wants nothing more than to rejoin the army; and obtaining odd cultural human artifacts is his passion

Flaws: Disease, Insomniac. Bonds: Poor, Adventurer, Religious, Military. Occupation: Detective

Voice: Squeaky

Attributes [hide]

Thomas Stanford, Male Human Ranger 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)11 (+0) 11 (+0)11 (+0)
Skills Acrobatics +4, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp. White pearl (50 gp). Brown-green garnet (50 gp).


Social Check DCs


Shane Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'1" and typically wears black cloth garments or leather armor. His right hand appears badly burned and disfigured. He keeps his brown hair in a flapper bob. His fierce brown eyes like to dwell on things.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is an amazing painter.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Military, Immigrant. Occupation: Animal Trainer

Voice: Indian accent

Attributes [hide]

Shane Cumberbatch, Male Human Adept 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 7
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)4 (-3) 13 (+1)13 (+1) 18 (+4)10 (+0)
Skills Perception +7, Stealth +0
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +6 / 2d6+3, Ranged +0 / 2d6-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15331000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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