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NPC Generator

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Advanced [show]


Kody Rowley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He is generally shirtless and showing off his tattooed chest. He has a hunchback. His hair is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He got into the Carpenter business at a young age. He was taken from his home at a very young age. He tends to his Carpenter job now, and dutifully fulfills any obligations he has.

Motivation: To unite with his sister; and marry his sister to traveling adventurers

Ideals: Persistence, Extrovert. Flaws: Ugly. Bonds: Job, Slave, Family. Occupation: Carpenter

Voice: Scottish accent

Attributes [hide]

Kody Rowley, Male Human Expert 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)7 (-2) 13 (+1)13 (+1)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Amethyst (130 gp). Pink pearl (130 gp). Banded agate (8 gp).


Social Check DCs


Trey Shelly, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is renowned for his bright black suits and hats. His whole body is exceptionally muscular. With bright auburn hair and a scraggly beard. His ears are large.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was always a brilliant, if unscrupulous mind. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Trey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and many gnolls want him driven away

Ideals: Gifted, Logical. Flaws: Ugly, Insane. Bonds: Immigrant, Enemies. Occupation: Butcher

Voice: Posh accent

Attributes [hide]

Trey Shelly, Male Human Warrior 8
Medium (6'1") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 77 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)14 (+2) 13 (+1)6 (-2)
Skills Acrobatics +4, Persuasion +1
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 50000 cp. An abacus with copper, silver and gold markers (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Conway, Male Human [Permalink]

Personal [hide]

Description: A 6'4" northern man, he is wearing a long, white cloak. He wears a colorful flower in his brown hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Alexandre was born with his mother's beautiful face. Brilliant and gifted he never wanted to apply himself. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Marry his sister to traveling adventurers; and wants to raise his children well

Ideals: Logical, Gifted. Flaws: Cynical. Bonds: Attractive, Adventurer, Family. Occupation: Fisher

Voice: growls and snarls, animalistic

Attributes [hide]

Alexandre Conway, Male Human Wizard 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 22 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 18 (+4)12 (+1) 12 (+1)11 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 12000 cp. 1 Climber’s kit.


Social Check DCs


Trey Graeme, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a simple red robe with yellow stripes complete with hood. He has a long white beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a pair of adventurers, Trey grew up listening to his mother's many stories. Trey was born on a far western desert where he grew up under the tutelage of his mother, an expert Beggar. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Retire the richest man in the west.

Ideals: Persistence, Entrepeneur. Bonds: Adventurer, Immigrant. Occupation: Beggar

Voice: French accent

Attributes [hide]

Trey Graeme, Male Human Warrior 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)15 (+2) 8 (-1)11 (+0)
Skills Animal Handling +1, Nature +4
Senses Passive Perception 9
Languages Common, Sylvan, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Banded agate (10 gp). Alexandrite (600 gp).


Social Check DCs


Alex Sherwood, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a faded coat and loose pants complete with feathered hat. His chestnut hair is greasy and uncared for. His eyes are hazel and beady.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Gifted from a young age, Alex studied abroad. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister

Ideals: Gifted. Flaws: Ugly. Bonds: Religious, Family, Adventurer. Occupation: Fletcher

Voice: Low range voice

Attributes [hide]

Alex Sherwood, Male Human Wizard 7
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)9 (-1) 14 (+2)12 (+1)
Skills Intimidation +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs

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