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Advanced [show]


Reynard Langley, Male Human [Permalink]

Personal [hide]

Description: He wears a black tunic with brown highlights, and long violet pants that bunch up around his shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His head has been shaved. He has a dull look in his hazel eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He pushes his goals aggressively. He is also a coward if confronted.

History: From birth he was tutored by a cruel and relentless mentor. His parents enrolled him in a Warrior school at a young age so that he could practice his psionic talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and wants to open a new tavern

Ideals: Disciplined, Gifted. Flaws: Ugly, Fearful. Bonds: Mentor, Job. Occupation: Slave Trader

Voice: Deep voice with rolling R's

Attributes [hide]

Reynard Langley, Male Human Warrior 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)7 (-2) 14 (+2)7 (-2)
Skills Athletics +4, Persuasion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Bertram Barlow, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man wears tight fitting clothing which further accentuates his frame. With bright black hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a massive crush on the younger sibling of the Map Maker who has hired him part-time. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised in a mountains tribe. He struck it rich when he found rare goods in large quantities. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure.

Ideals: Justice. Flaws: Insomniac. Bonds: Attractive, Has a crush, Nature, Rich. Occupation: Map Maker

Voice: Tuts and clicks tongue

Attributes [hide]

Bertram Barlow, Male Human Ranger 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)16 (+3) 10 (+0)13 (+1)
Skills Deception +3, Stealth +4
Senses Passive Perception 10
Languages Common, Gnoll, Undercommon, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 600 gp.


Social Check DCs


Solomon Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Barkeep. He carries a battered flail and tarnished shortbow as well. His blonde hair is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Born in a small village he learned the ways of the warrior from his father. At a young age his father died while driving off some brigands. His mother being the stubborn sort decided to stay and helped train him in shortbow use. He then took over the family business and is one of the better Barkeep for hire.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and someone believes him a fraud

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Barkeep

Voice: Nasally tone

Attributes [hide]

Solomon Winterbourne, Male Human Warlock 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)12 (+1) 17 (+3)8 (-1)
Skills Investigation +3, Stealth +4
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: Black opal (900 gp).


Social Check DCs


John Kinsley, Male Human [Permalink]

Personal [hide]

Description: He wears grey trousers with tan and black striped suspenders. He wears various colorful collared shirts. He has a moderate pudge and is not very fit. He is bald on top and has large auburn tufts of hair around his ears. He wears an eyepatch.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born at the edge of vast desert. Cursed with lycanthropy at a very young age, John has worked very hard to control his curse. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Scribe and was forced into it by his family; and to reunite with his absent father

Ideals: Passionate. Flaws: Ugly, Disease. Bonds: Family, Nature. Occupation: Scribe

Voice: Italian accent

Attributes [hide]

John Kinsley, Male Human Monk 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)9 (-1) 13 (+1)15 (+2)
Skills Arcana +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp. Banded agate (4 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Marley, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears bulky white painted plate armor. His whole body is exceptionally muscular. He has a very tight haircut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the north his family was never financially stable. Cursed with unlife at a very young age, Gerald has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: He feels threatened by others; and to clean up the streets

Flaws: Disease, Fearful. Bonds: Immigrant, Attractive, Poor. Occupation: Beggar

Voice: Draws out vowels

Attributes [hide]

Gerald Marley, Male Human Barbarian 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 48 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 13 (+1)7 (-2) 11 (+0)15 (+2)
Skills Arcana +1, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +1

Possessions: 3000 sp.


Social Check DCs

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