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NPC Generator

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Advanced [show]


Guy Wentworth, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears silk and lounges about seductively. His whole body is exceptionally muscular. His silver hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: Guy is depressed about a lot of things. He tends to be a nihilist. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a pair of adventurers, Guy grew up listening to his father's many stories. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He moves from town to town, unable to find a place to settle.

Motivation: He has passion for adventuring and risk; and he feels kind of lost in life

Flaws: Depressed. Bonds: Attractive, Immigrant, Slave, Adventurer. Occupation: Ploughman

Voice: Pirate accent

Attributes [hide]

Guy Wentworth, Male Human Paladin 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)10 (+0) 18 (+4)11 (+0)
Skills Athletics +2, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 8000 cp.


Social Check DCs


Gomory Marley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a tight fitting yellow shirt and pants. He has wavy golden hair. His violet eyes dart from person to person.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He would rather hide behind his crafts than deal with other people.

History: The child of a Merchant, who enjoyed hunting, Gomory was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He left for the north, certain he would find work there.

Motivation: Sabotage a competitor; and balancing his hectic life and new tanner responsibilities is difficult

Ideals: Artistic. Flaws: Shy. Bonds: Job, Nature, Immigrant. Occupation: Tanner

Voice: Speaks through clenched teeth

Attributes [hide]

Gomory Marley, Male Human Sorcerer 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)10 (+0) 13 (+1)6 (-2)
Skills Acrobatics +4, Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 600 gp.


Social Check DCs


Theobald Livingstone, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light white in addition to tight pants. His silver hair is slicked back into a classic pompadour. His amber eyes dart from person to person.

Personality: He is business-like. He takes instructions and follows them to the letter. He believes the world needs to unite to get rid of giants once and for all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Shoemaker mother left him crippled. He inherited the family business which he has now maintained for 2 years.

Motivation: Wants to open a new tavern; and he seems to be bored by most things

Ideals: Professionalism. Flaws: Disease, Mundane. Bonds: Enemies, Job. Occupation: Beggar

Voice: Squeaky

Attributes [hide]

Theobald Livingstone, Male Human Bard 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)14 (+2) 13 (+1)11 (+0)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 200 gp.


Social Check DCs


Thomas Hastings, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He is well dressed, constantly wearing a green suit, black shirt, and brown tie. His blonde hair, when down, is lengthy. His eyes are likewise green.

Personality: He loves telling others what to do and how they should feel about things. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Thomas lived on a farm with his mother, near the main road leading to a nearby town. Like his mother and his brother before him, after school he went straight into learning to become a Fletcher. He's also a talented Shepherd, but doesn't like to broadcast it.

Motivation: Find a way to reverse the transformation of his brother; and he doesn't get along with people that don't share his tastes

Ideals: Opinionated, Justice, Impeccable. Bonds: Family, Job. Occupation: Fletcher

Voice: Speaks with a cold

Attributes [hide]

Thomas Hastings, Male Human Rogue 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)11 (+0) 11 (+0)17 (+3)
Skills Animal Handling +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 41000 sp. 1 Minor magic item.


Social Check DCs


Richard Dryden, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His whole body is exceptionally muscular. His hair is always cut to a buzz. His thin eyebrows rest above his beady blue eyes.

Personality: He speaks before he thinks and is too direct. He is a ruthless business man, a trait he acquired from his mother.

History: He was born in the north. Richard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and to prove his worth to the world

Ideals: Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Adventurer, Immigrant. Occupation: Courier

Voice: Jamaican accent

Attributes [hide]

Richard Dryden, Male Human Adept 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 14 (+2)11 (+0) 15 (+2)18 (+4)
Skills Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 18000 cp.


Social Check DCs

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