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NPC Generator

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Advanced [show]


Hunter Trowbridge, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is renowned for his bright grey suits and hats. He has a long white beard with little hanging trinkets. His brown eyes have a joyful gleam in them most of the time.

Personality: Always inclined to offer people food he seems plenty friendly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Guard and found it very stressful. He tends to his Guard job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Guard responsibilities is difficult; and meet up once more with his childhood friend

Ideals: Athletic, Philantrophist, Gifted. Bonds: Adventurer, Job. Occupation: Guard

Voice: Italian accent

Attributes [hide]

Hunter Trowbridge, Male Human Druid 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)13 (+1) 12 (+1)12 (+1)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 2600 sp.


Social Check DCs


Anselm Watson, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he has a large green mantle and cape that has been intricately interwoven into his brown robe. He wears his auburn hair up in a very large beehive style do. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He never swears and excessively uses polite adverbs when speaking. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Anselm was raised in a hard working conservative environment. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He inherited the family business which he has now maintained for 10 years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new roofer responsibilities is difficult

Ideals: Optimist, Fighting. Bonds: Adventurer, Job, Rich. Occupation: Roofer

Voice: Slurs words

Attributes [hide]

Anselm Watson, Male Human Monk 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 13 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 7 (-2)10 (+0) 14 (+2)9 (-1)
Skills Athletics +3, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 15000 cp.


Social Check DCs


Bertram Enfield, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears suspenders and black workpants. His shirt is white, and he wears a heavy black leather apron most of the time. He wears a colorful flower in his blonde hair. He is baby faced.

Personality: He dislikes all the random violence that takes place in the north. He is an amazing painter.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the north, certain he would find work there.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and expand his business

Ideals: Pacifist, Gifted. Bonds: Immigrant, Attractive, Mentor. Occupation: Seamstress

Voice: Speaks with squeezed throat

Attributes [hide]

Bertram Enfield, Male Human Adept 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 10 (+0)8 (-1) 12 (+1)8 (-1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 600 gp.


Social Check DCs


Diggory Holton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He likes to wear violet tank tops with pastel pants. His chestnut hair is heavily combed to the left. He is baby faced.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He struck the Assassin job and began his own company from there.

Motivation: To end his boredom; and sabotage a competitor

Ideals: Justice, Gifted. Flaws: Mundane. Bonds: Job. Occupation: Assassin

Voice: American accent

Attributes [hide]

Diggory Holton, Male Human Adept 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)6 (-2) 15 (+2)9 (-1)
Skills Acrobatics +4, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 1 Minor magic item.


Social Check DCs


Solomon Reid, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears an old set of leather armor, nicked and torn by the ravages of time and battle, and a wedding ring on his right hand. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are blue.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is lazy and tries to find solutions quickly.

History: Born in the north to a Shoemaker, Solomon learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shoemaker. He ran away from his former home and has been making his living as a Shoemaker for the past few years.

Motivation: Sabotage a competitor.

Ideals: Joker. Flaws: Lazy. Bonds: In love, Job. Occupation: Shoemaker

Voice: Spits words with contempt

Attributes [hide]

Solomon Reid, Male Human Rogue 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 7 (-2)14 (+2) 11 (+0)12 (+1)
Skills Acrobatics +2, Nature +4
Senses Passive Perception 10
Languages Common, Auran, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4

Possessions: 1 Darkwood Shield. 1 Half-Plate. 1 Chain shirt.


Social Check DCs

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