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Advanced [show]


Lance Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He has no hair. His face is scarred and worn.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is able to make almost anything out of random pieces of junk.

History: Lance was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend.

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Adventurer, Poor. Occupation: Fisher

Voice: Draws out vowels

Attributes [hide]

Lance Marlee, Male Human Adept 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)14 (+2) 6 (-2)11 (+0)
Skills Stealth +2
Senses Passive Perception 8
Languages Common, Ignan, Orc
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Hourglass. 1 Small steel mirror. 1 Spyglass. 1 Silk rope.


Social Check DCs


Bertram Kimberly, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he likes to wear brown tank tops with black pants. He has styled his chestnut hair well, parting it to the right. His eyes are brown.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Sold as a small child to a necromancer, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was granted arcane powers by his dying brother.

Motivation: Find a way to reverse the transformation of his brother; and regain custody of his son

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Mentor, Family. Occupation: Miner

Voice: Boston accent

Attributes [hide]

Bertram Kimberly, Male Human Rogue 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)16 (+3) 18 (+4)12 (+1)
Skills History +5, Medicine +6
Senses Passive Perception 14
Languages Common, Celestial, Infernal, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 8000 cp.


Social Check DCs


Trym Bing, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is dressed in earthy colors with a tan and green handkerchief worn on his left side. His auburn hair and beard is wavy and long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He always tries to repair and not replace. It was this mentality that drove him into the Carter business.

History: Gifted from a young age, Trym studied abroad. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He hasn't been sleeping well lately.

Motivation: Doesn't want to be a Carter and was forced into it by his family.

Ideals: Athletic, Disciplined, Persistence, Gifted. Flaws: Insomniac. Bonds: Family. Occupation: Carter

Voice: Pronounces difficult words wrong

Attributes [hide]

Trym Bing, Male Human Druid 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)13 (+1) 10 (+0)8 (-1)
Skills Athletics +6, History +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 600 gp.


Social Check DCs


Percival Benson, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is drawn into a tight pony tail with a dagger scrunchie. His thin eyebrows rest above his beady gray eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not believe in violence as a means to an end. He is a dedicated Jeweler but believes his peers are too gung-ho.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He worked as a nervous Jeweler and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many dire rats want him driven away; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Pacifist. Flaws: Ugly, Antagonistic. Occupation: Jeweler

Voice: German accent

Attributes [hide]

Percival Benson, Male Human Ranger 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 15 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)9 (-1) 9 (-1)5 (-3)
Skills Deception +0, Persuasion +0
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. Deep blue spinel (1200 gp). Coral (140 gp). Chrysoberyl (140 gp). Carnelian (70 gp).


Social Check DCs


Solomon Tindall, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He wears very tight pants and wife beaters, though occasionally he sports a white coat. He has chestnut hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: To be a Fletcher again; and further expansion of business

Flaws: Addict, Shy, Disease. Bonds: Job, Rich. Occupation: Fisher

Voice: Smooth and feminine

Attributes [hide]

Solomon Tindall, Male Human Warrior 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)14 (+2) 18 (+4)16 (+3)
Skills Acrobatics +5, Intimidation +5
Senses Passive Perception 14
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5

Possessions: 300 gp. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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