Anselm Kimberly, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears skinny pants and wears a white and green robe with the hood down. His blonde hair is matted, messy, and big. His eyes are amber and catlike.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Anselm is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: His mother raised him in a mountain cabin. He was an athlete and attended two major summer competitions. He never won. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To unite with his sister.
Ideals: Athletic. Flaws: Ugly, Insomniac. Bonds: Family, Nature. Occupation: Marshal
Voice: Raspy
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Miles Hartford, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His black hair is lengthy and is close to two feet long. He has blue eyes and a brown hat with a green feather.
Personality: He is calm most of the time but flees social interaction. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Miles lived on a farm with his mother, near the main road leading to a nearby town. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To unite with his sister; and to reunite with his absent mother
Flaws: Shy, Forgetful. Bonds: Attractive, Family, Rich. Occupation: Roofer
Voice: Irish accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 17 (+3) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll, Terran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 300 gp. Gold dragon comb with red garnet eye (800 gp). Gold and topaz bottle stopper cork (800 gp). Gold and topaz bottle stopper cork (800 gp). 1 Darkwood Buckler. 1 Breastplate. 1 Half-Plate.
Gunter Elton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears baggy blue pantaloons and a black scarf. His auburn hair is greasy and uncared for. He wears crescent spectacles with a black brim.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in a small village he learned the ways of the warrior from his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Gunter's homeland. Gunter decided to take the middle way and become a bodyguard. He has been a successful dealer in antiques buying low and selling high.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the east
Ideals: Entrepeneur, Fighting. Flaws: Ugly, Emotional. Bonds: Immigrant. Occupation: Bather
Voice: High pitched, excited
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
Manfred Abram, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears professional attire. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has always had a great fascination with Human culture. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Map Maker arts, while his mother instructed him in etiquette, music and courtly manner. Through the years after Manfred was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Manfred's father didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.
Motivation: He uses money and sex appeal to get what he needs; and he is not mentally stable, and does not behave rationally
Flaws: Racist, Antagonistic, Insane. Bonds: Attractive, Rich. Occupation: Map Maker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 37 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +2
Possessions: 11000 cp.
Heward Tatum, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He is wearing a long, black cloak, marred by sweets. His brown hair is long and unkept. His green eyes dart from person to person.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Further he is a bit of a stoner and is frequently out of it.
History: Heward was born in the north. At a young age he loved to build and create. As a young adult he joined a group advocating for an improvement in Human conditions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He feels the way he acts is they only way to get by in the world; and to find somewhere to settle down
Ideals: Persistence, Impeccable. Flaws: Ugly, Addict, Racist, Mundane. Occupation: Banker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 400 gp. Sardonyx (50 gp). Alexandrite (400 gp). Fiery yellow corundum (500 gp). 1 Half-Plate.
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