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Dean Stanford, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft green waves gently in the breeze. His blonde hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He then took over the family business and is one of the better Brewer for hire.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Joker. Flaws: Antagonistic. Bonds: Rich, Job, Religious. Occupation: Brewer

Voice: Spits and sputters

Attributes [hide]

Dean Stanford, Male Human Adept 8
Medium (6'6") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 35 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)15 (+2) 12 (+1)15 (+2)
Skills Animal Handling +4, Investigation +5
Senses Passive Perception 11
Languages Common, Infernal, Terran
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 1000 gp. Citrine (20 gp). Iolite (20 gp). Moonstone (20 gp).


Social Check DCs


William Royston, Male Human [Permalink]

Personal [hide]

Description: This man wears very tight pants and wife beaters, though occasionally he sports a tan coat, and sports empty pouches on his belt. His auburn hair is kept up in a ponytail inside a deerstalker hat. He has a tattooed face.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born on a small isolated farm. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist, Athletic. Flaws: Insane. Bonds: Attractive, Nature. Occupation: Fortune-teller

Voice: growls and snarls, animalistic

Attributes [hide]

William Royston, Male Human Sorcerer 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)12 (+1) 18 (+4)18 (+4)
Skills Athletics +2, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 500 gp. Brass mug with jade inlays (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Finely wrought small gold bracelet (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Minor magic item.


Social Check DCs


Nicholas Holton, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has wavy silver hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Stableman arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Money/treasure; and to prove his worth to the world

Ideals: Optimist. Flaws: Insomniac, Impulsive. Bonds: Rich, Adventurer. Occupation: Stableman

Voice: Squeaky

Attributes [hide]

Nicholas Holton, Male Human Barbarian 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 25 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)12 (+1) 11 (+0)16 (+3)
Skills Deception +6, Insight +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Tewksbury, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it, and a wedding ring on his left hand. His hair is black and very short. His violet eyes are slightly larger than normal.

Personality: He is witty, but his monotone delivery comes off as unnerving He is able to make almost anything out of random pieces of junk.

History: He was raised in a forest tribe. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: In love, Nature. Occupation: Healer

Voice: Speaks like tongue is numb

Attributes [hide]

Godfrey Tewksbury, Male Human Ranger 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)12 (+1) 12 (+1)17 (+3)
Skills Acrobatics +2, Deception +5
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp. Black pearl (300 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Henry Alby, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He dresses in white turtlenecks beneath a black coat with white slacks, marred by teas. He wears a top hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a pair of adventurers, Henry grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Crown-heir. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends.

Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Adventurer, Job. Occupation: Crown-heir

Voice: Thin and wheezing

Attributes [hide]

Henry Alby, Male Human Expert 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 17 (+3)17 (+3) 11 (+0)12 (+1)
Skills Acrobatics +2, Survival +2
Senses Passive Perception 10
Languages Common, Draconic, Infernal, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1600 sp.


Social Check DCs

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