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NPC Generator

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Advanced [show]


Ernest Beckwith, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his golden hair in a flapper bob. He tend to wears goggles to shield his eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Ernest was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gifted student he started as a Bounty Hunter, but he got bored and became a Miller. He has worked as a Miller like his mother before him.

Motivation: Sabotage a competitor; and balancing his hectic life and new miller responsibilities is difficult

Ideals: Philantrophist. Flaws: Ugly, Greedy. Bonds: Poor, Job. Occupation: Miller

Voice: Speaks like tongue is numb

Attributes [hide]

Ernest Beckwith, Male Human Barbarian 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)10 (+0) 12 (+1)11 (+0)
Skills Acrobatics +2, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Hugh Deighton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He is wearing a long, blue cloak. He keeps his long red hair kept up in a rat tail. His blue eyes are slightly larger than normal.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a pair of adventurers, Hugh grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now spends his time doing works of charity.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Terse, Fearful. Bonds: Adventurer, Debt. Occupation: Banker

Voice: Speaks with squeezed throat

Attributes [hide]

Hugh Deighton, Male Human Commoner 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)10 (+0) 6 (-2)13 (+1)
Skills History +2, Stealth +4
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Banded mail. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Theobald Kendal, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a green tunic with white highlights, and long black pants that bunch up around his shoes. His small hat is riddled with cuts and holes. His fierce brown eyes like to dwell on things.

Personality: His tongue was cut out and he uses sign language. Further he is a bit of a stoner and is frequently out of it.

History: He got into the Slave Trader business at a young age. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: To be a Barber again.

Flaws: Ugly, Disease, Addict. Bonds: Immigrant, Job, Adventurer. Occupation: Slave Trader

Voice: Scratchy, weak

Attributes [hide]

Theobald Kendal, Male Human Adept 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)13 (+1) 12 (+1)11 (+0)
Skills History +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 13000 cp.


Social Check DCs


Gerald Barney, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a shortbow on his belt. He has a slight overbite and is overall scrawny. His hair is chestnut and curly. He has a tattooed face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: The child of a Tanner, who enjoyed hunting, Gerald was taken on many hunting expeditions. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world; and wishes to resurrect an old love

Ideals: Fighting, Impeccable. Bonds: Immigrant, Nature, In love. Occupation: Glassblower

Voice: French accent

Attributes [hide]

Gerald Barney, Male Human Cleric 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)8 (-1) 14 (+2)11 (+0)
Skills Acrobatics +2, Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 40 pp. 1 Buckler. 1 Half-Plate. 1 Chain shirt. 1 Darkwood Shield.


Social Check DCs


Randal Paxton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a tan cloak and cross-gartered black stockings. Beneath his clothing is a huge mess of scar tissue. His hair is red and curly. His brown unseeing eyes seem to look past you.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in the north his family was never financially stable. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and regain custody of his daughter

Flaws: Disease, Antagonistic. Bonds: Slave, Family, Poor. Occupation: Apothecary

Voice: Nasally tone

Attributes [hide]

Randal Paxton, Male Human Bard 8
Medium (6'1") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 49 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)10 (+0) 15 (+2)11 (+0)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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