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Advanced [show]


Heward Lindsey, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears light armors faded through time and improper care. His hair is cut close to his head. His brown eyes are slightly larger than normal.

Personality: He is almost excessively polite to everyone, even when angry. He is skeptical of what others tell him and is slow to trust.

History: Born to a pair of adventurers, Heward grew up listening to his mother's many stories. Heward abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and to reunite with his old friends

Flaws: Shy. Bonds: Adventurer, Rich, Attractive. Occupation: Barber

Voice: Cold and demanding tone

Attributes [hide]

Heward Lindsey, Male Human Commoner 8
Medium (5'3") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 20 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)11 (+0) 14 (+2)9 (-1)
Skills Deception +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0

Possessions: 40000 cp. Moss agate (13 gp). Coral (140 gp). Rose (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Berkeley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears bulky black painted plate armor, marred by beers. His red hair is smooth and relatively long. His eyes are a pleasant green.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Ralf hails from a village terrorized by brigands. When Ralf reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Days after completing his studies, news broke out that his hometown was attacked by brigands. Ralf was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Enemies, Military. Occupation: Spice Merchant

Voice: Thin and wheezing

Attributes [hide]

Ralf Berkeley, Male Human Wizard 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)6 (-2) 8 (-1)12 (+1)
Skills Persuasion +3, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1700 sp. White pearl (140 gp). Hematite (8 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Alexandre Graham, Male Human [Permalink]

Personal [hide]

Description: This southern man dresses well, typically a more casual-formal manner. His clothes are grease stained in places. His golden hair is heavily combed to the left. This green eyed southerner is not easily forgotten.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He misses his home and complains about the freezing weather, even in summer.

History: Born in the south his family was never financially stable. Alexandre was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Performer. After a long history of fighting, Alexandre and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant. Occupation: Performer

Voice: Voice breaks

Attributes [hide]

Alexandre Graham, Male Human Aristocrat 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)16 (+3) 14 (+2)17 (+3)
Skills Insight +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Sylvan, Halfling, Gnome
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Trym Blankley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a black collared shirt and red pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He wears a small hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a hateful person. He taunts others and blames them for his problems. He invites people to come help in his community garden.

History: His parents moved while he was still in utero so he is the first generation to be born here. He has chosen to use the inheritance that was left to him frivolously. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Immigrant, Rich. Occupation: Brewer

Voice: Uses lots of figures of speech

Attributes [hide]

Trym Blankley, Male Human Sorcerer 8
Medium (5'2") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 55 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 20 (+5)9 (-1) 8 (-1)14 (+2)
Skills Insight +2, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp.


Social Check DCs


Alex Harlan, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a colorful flower in his brown hair. His green eyes are slightly larger than normal.

Personality: He can speak with the recently deceased. He feeds upon the attention of others.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Slave. Occupation: Sellsword

Voice: Slurs words

Attributes [hide]

Alex Harlan, Male Human Barbarian 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 48 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 14 (+2)13 (+1) 9 (-1)13 (+1)
Skills Deception +3, Perception +1
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 18000 cp. 1 Superior lock. 1 Silver holy symbol. 1 Simple lock.


Social Check DCs

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