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Advanced [show]


Justin Myerscough, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a tight fitting black shirt and pants. He has a long black beard with little hanging trinkets. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: This man loves singing and to teach people singing more than just about anything. He believes the world needs to unite to get rid of gnolls once and for all.

History: Justin was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He has never given up on his singing dream.

Motivation: He wants revenge against gnolls.

Ideals: Artistic. Flaws: Ugly, Addict. Bonds: Enemies, Poor. Occupation: Fletcher

Voice: Excited and jittery

Attributes [hide]

Justin Myerscough, Male Human Paladin 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 18 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 5 (-3)15 (+2) 12 (+1)11 (+0)
Skills Athletics +1, Performance +3
Senses Passive Perception 11
Languages Common, Infernal, Gnoll
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 12000 sp. Eye agate (11 gp). 1 Minor magic item.


Social Check DCs


Gomory Burton, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a green coat. He carries with him a set of quarterstaffs on his belt, each one with a sapphire on the hilt. His chestnut hair and beard is wavy and long. He has gleaming, smiling brown eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in a small village he learned the ways of the warrior from his mother. At some point he was captured by gnolls and was tortured. After several years of this he finally managed to escape. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gomory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: A deep hatred of gnolls; and he wants nothing more than to rejoin the army

Ideals: Fighting, Opinionated. Bonds: Enemies, Slave, Military. Occupation: Seamstress

Voice: Hollow voice

Attributes [hide]

Gomory Burton, Male Human Bard 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)12 (+1) 11 (+0)16 (+3)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 400 gp. 3 Antitoxin. 3 Antitoxin. 3 Smokesticks.


Social Check DCs


Geoffrey Darlington, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears professional attire. His hair is cut close to his head. He has a dull look in his blue eyes.

Personality: He is almost excessively polite to everyone, even when angry. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Geoffrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out; and retire the richest man in the south

Ideals: Entrepeneur, Fighting. Flaws: Shy. Bonds: Attractive, Slave. Occupation: Body Guard

Voice: Smoker's lung

Attributes [hide]

Geoffrey Darlington, Male Human Commoner 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)14 (+2) 11 (+0)13 (+1)
Skills Acrobatics +5, Animal Handling +2
Senses Passive Perception 10
Languages Common, Orc, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +2

Possessions: 7000 cp.


Social Check DCs


Bertram Brent, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His clothes are grease stained in places. His long golden hair is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is very quiet and rarely speaks above a whisper. He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was a mechanic, and taught him how to fix just about anything. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Entrepeneur, Persistence. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Map Maker

Voice: Speaks with squeezed throat

Attributes [hide]

Bertram Brent, Male Human Commoner 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)11 (+0) 17 (+3)18 (+4)
Skills Acrobatics +3, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +6

Possessions: 1000 gp. Large well-done wool tapestry (300 gp). Old masterpiece painting (1600 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). 1 Minor magic item.


Social Check DCs


Ralf Blakely, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is short and golden. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ralf is combative with any and all who dare try his patience in the slightest.

History: Born to a Junk Dealer, his mother struggled to pay the bills. Ralf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He's looking for his big break; and he feels the way he acts is they only way to get by in the world

Ideals: Justice, Impeccable. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Dyer

Voice: Shortens vowels

Attributes [hide]

Ralf Blakely, Male Human Rogue 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 9 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 8 (-1)12 (+1) 10 (+0)15 (+2)
Skills Deception +4, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 600 gp.


Social Check DCs

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