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Advanced [show]


Conrad Home, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a tight fitting yellow shirt and pants. His black hair, when down, is lengthy. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is very quiet and rarely speaks above a whisper. He receives visions of the future at random moments

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To share knowledge with the world; and marry his sister to traveling adventurers

Ideals: Gifted, Logical. Flaws: Ugly, Shy. Occupation: Animal Trainer

Voice: Sounds elderly

Attributes [hide]

Conrad Home, Male Human Ranger 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)12 (+1) 13 (+1)9 (-1)
Skills Medicine +3, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 2000 sp. 1 Masterwork Musical instrument. 1 Disguise kit.


Social Check DCs


Gomory Dalton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a faded coat and loose pants complete with broad hat. His long black hair reaches down to his waist. His hazel eyes dart from person to person.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. The war was a terrible time for him, and Gomory does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gomory took refuge in the ruined castle and found the beat up lance and armor he uses now. He now spends his time doing works of charity.

Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Depressed. Bonds: Attractive, Military, Nature. Occupation: Unemployed

Voice: Jamaican accent

Attributes [hide]

Gomory Dalton, Male Human Expert 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)15 (+2) 16 (+3)13 (+1)
Skills Intimidation +3, Survival +5
Senses Passive Perception 13
Languages Common, Draconic, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 3 Holy water. 3 Tanglefoot bags. 2 Thunderstones.


Social Check DCs


Dean Kitchur, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His moppish silver hair is in a traditional bowl cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Dean lived on a farm with his father, near the main road leading to a nearby town. He was taken as a slave by a traveling circus and forced to perform Due to his spouse's obsession with being a Bricklayer they were divorced and he won custody of their daughter. He worked as a Healer, and he later adopted a second daughter.

Motivation: Wants his loneliness to end; and his spouse's relatives view him with great suspicion

Flaws: Antagonistic. Bonds: Attractive, Has a crush, Family, Slave. Occupation: Healer

Voice: Speaks in third person

Attributes [hide]

Dean Kitchur, Male Human Sorcerer 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)13 (+1) 15 (+2)9 (-1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gilbert Gyula, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a black and pastel robe with the hood down. He carries with him a set of shortspears on his belt, each one with a aquamarine on the hilt. His black hair is kept up in a ponytail inside a small hat. This blue eyed easterner is not easily forgotten.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Gilbert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Gilbert's mother didn't care for him much, and the feeling was mutual. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's repulsed by the pc

Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Disease. Bonds: Adventurer. Occupation: Bricklayer

Voice: Sighs a lot, exhausted

Attributes [hide]

Gilbert Gyula, Male Human Adept 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)12 (+1) 16 (+3)10 (+0)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 1700 sp. 1 Banded mail. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Thomas Enfield, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his silver hair up in a very large beehive style do. His amber eyes dart from person to person to random spaces in the air.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is a font of random trivia from the lore and stories he has discovered

History: He was born a particularly ugly child, much to the horror of his parents. He dropped out of school before completing his studies. He has been a successful dealer in antiques buying low and selling high.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter

Ideals: Logical, Entrepeneur. Flaws: Ugly. Bonds: Enemies, Family. Occupation: Sculptor

Voice: Stutters

Attributes [hide]

Thomas Enfield, Male Human Monk 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)7 (-2) 17 (+3)15 (+2)
Skills Nature +0, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2800 sp.


Social Check DCs

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