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Advanced [show]


Thomas Marlee, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is well dressed, but even with his fine clothing he looks run-down. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are green.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Thomas was born the youngest of three triplets. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and revenge

Ideals: Athletic. Flaws: Antagonistic. Bonds: Family, Immigrant, Enemies. Occupation: Merchant

Voice: Pronounces O like U

Attributes [hide]

Thomas Marlee, Male Human Expert 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 42 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 13 (+1)14 (+2) 12 (+1)11 (+0)
Skills Athletics +6, Investigation +5
Senses Passive Perception 11
Languages Common, Gnoll, Giant
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +5

Possessions: 1100 gp. Violet garnet (400 gp). Rock crystal (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Garfield, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a perfectly clean shirt and pair of pants. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born on a small isolated farm. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has worked as a Mortician like his father before him.

Motivation: Further expansion of business.

Ideals: Disciplined. Flaws: Forgetful. Bonds: Attractive, Nature, Job. Occupation: Mortician

Voice: Low range voice

Attributes [hide]

Alex Garfield, Male Human Barbarian 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 40 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)13 (+1) 14 (+2)15 (+2)
Skills Intimidation +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 600 gp. Large well-done wool tapestry (400 gp). Solid gold idol (1000 gp). Fire opal pendant on a fine gold chain (800 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). 1 Minor magic item.


Social Check DCs


Clerebold Conway, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a brown vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his brown boots flare out at the collars. He wears a Stetson hat to hide his balding. He wears large thick round spectacles.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. A true patriot, Clerebold would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying brother.

Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult; and he wants nothing more than to rejoin the army

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Military, Slave. Occupation: Cartwright

Voice: Rolls R's

Attributes [hide]

Clerebold Conway, Male Human Barbarian 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 41 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 9 (-1)12 (+1) 10 (+0)15 (+2)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4

Possessions: 100 gp. Star ruby (500 gp). Chalcedony (60 gp). Banded agate (13 gp). White pearl (130 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Quinton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear brown pants and tee shirts. His black hair is thinning but still full. He has green eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the east his family was never financially stable. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Shy, Fearful. Bonds: Attractive, Poor, Adventurer. Occupation: Ruler

Voice: Breathy voice

Attributes [hide]

Lance Quinton, Male Human Druid 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)15 (+2) 8 (-1)8 (-1)
Skills Stealth +2, Survival +1
Senses Passive Perception 9
Languages Common, Celestial, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1300 sp. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Nicholas Abram, Male Human [Permalink]

Personal [hide]

Description: He sports white clothing, slightly heavier than average wear. His silver hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: The child of southern immigrants he idolized his mother. He was an athlete and attended two major summer competitions. He never won. He tends to his Baker job now, and dutifully fulfills any obligations he has.

Motivation: To clean up the streets; and further expansion of business

Ideals: Entrepeneur, Athletic. Bonds: Job, Immigrant, Guardian. Occupation: Baker

Voice: Uses sign language

Attributes [hide]

Nicholas Abram, Male Human Commoner 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)8 (-1) 11 (+0)11 (+0)
Skills Athletics +1, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3000 cp.


Social Check DCs

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