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Advanced [show]


Reynard Everleigh, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears red painted combat armor at almost all times. His brown hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He has passion for adventuring and risk; and he'd like to take his coworkers down a peg

Bonds: Job, Adventurer, Rich, Guardian. Occupation: Gardener

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Reynard Everleigh, Male Human Ranger 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)14 (+2) 11 (+0)10 (+0)
Skills Persuasion +2, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Star rose quartz (70 gp). 1 Minor magic item.


Social Check DCs


Nicholas Stapleton, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a rose on it. He has a white handlebar mustache and slicked back white hair. He has blue eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He works hard and plays hard.

History: Born in the west to a Tanner, Nicholas learned a great deal about his mother's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He has achieved small success as a Tanner.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Poor, Job. Occupation: Tanner

Voice: Prounounces S like Z

Attributes [hide]

Nicholas Stapleton, Male Human Aristocrat 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)11 (+0) 9 (-1)12 (+1)
Skills Arcana +3, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 800 gp. Banded agate (7 gp). Aquamarine (500 gp). Amber (70 gp). Carnelian (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Walpole, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears black trousers with red and black striped suspenders. He wears various colorful collared shirts. His auburn hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: His tongue was cut out and he uses sign language. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with lycanthropy at a very young age, John has worked very hard to control his curse. He was always very intelligent and has formed a secret society of philosophers.

Motivation: To protect his home; and to clean up the streets

Ideals: Philantrophist. Flaws: Disease, Secretive. Bonds: Rich, Guardian. Occupation: Sailor

Voice: Dutch accent

Attributes [hide]

John Walpole, Male Human Ranger 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 14 (+2)10 (+0) 10 (+0)9 (-1)
Skills Medicine +3, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp. Red spinel (160 gp). Amethyst (160 gp). Citrine (70 gp). Deep blue spinel (300 gp).


Social Check DCs


Manfred Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears pastel trousers with green and blue striped suspenders. He wears various colorful collared shirts, and carries swords. He has no hair. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: From birth he was tutored by a cruel and relentless mentor. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To reunite with his absent mother.

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Family, Mentor. Occupation: Unemployed

Voice: Speaks with squeezed throat

Attributes [hide]

Manfred Graeme, Male Human Paladin 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)8 (-1) 9 (-1)14 (+2)
Skills Persuasion +4, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Amethyst (110 gp). Tiger eye turquoise (9 gp).


Social Check DCs


Drogo Walcott, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he has a large green mantle and cape that has been intricately interwoven into his blue robe. His golden hair is styled in orderly dreadlocks. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is extraordinarily eccentric. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born in the north, but his parents moved at a very young age to the east. Because his mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of dire rats

Flaws: Addict, Insane, Ugly. Bonds: Enemies, Immigrant. Occupation: Mortician

Voice: Scandinavian accent

Attributes [hide]

Drogo Walcott, Male Human Warrior 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)17 (+3) 9 (-1)8 (-1)
Skills Athletics +3, Deception +1
Senses Passive Perception 9
Languages Common, Celestial, Gnome, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 500 gp.


Social Check DCs

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