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Advanced [show]


Lewis Stansfield, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a club on his belt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is knotted and matted. He has a dull look in his amber eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Born in a small village he learned the ways of the warrior from his father. From his teen years he was always beautiful and desirable, so people have always doted on him. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Bonds: Attractive, Adventurer, Enemies. Occupation: Spice Merchant

Voice: Prounounces S like Z

Attributes [hide]

Lewis Stansfield, Male Human Bard 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)9 (-1) 13 (+1)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 sp. 1 Half-Plate.


Social Check DCs


Gerard Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor, and carries rapiers. His hair is short and brown. His ears are large.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gerard was born the youngest of three triplets. He dropped out of school to support his sick father, and resented it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Fighting, Joker, Logical. Flaws: Ugly. Bonds: Family. Occupation: Detective

Voice: Prounounces S like Z

Attributes [hide]

Gerard Tickle, Male Human Rogue 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)12 (+1) 14 (+2)18 (+4)
Skills Acrobatics +4, Arcana +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4

Possessions: 3000 sp. Alexandrite (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Darlington, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a tight fitting grey shirt and pants. His black hair is smooth and relatively long. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has all his life been fascinated with painting.

History: Sold as a small child to a necromancer, Richard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: A deep hatred of brigands; and he's repulsed by the pc

Ideals: Artistic. Flaws: Antagonistic. Bonds: Mentor, Adventurer, Enemies. Occupation: Mercenary

Voice: Pronounces O like U

Attributes [hide]

Richard Darlington, Male Human Wizard 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)9 (-1) 9 (-1)17 (+3)
Skills Athletics +3, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1600 sp.


Social Check DCs


Gerard Blakely, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in earthy colors with a grey and red handkerchief worn on his right side. His long auburn hair reaches down to his waist. He tend to wears goggles to shield his eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He has a minor phobia of water and hates getting wet.

History: He was born in the south, but his parents moved at a very young age to the north. His homeland was ravaged by war and he spent much of his life rebuilding it. He left for the south, certain he would find work there.

Motivation: Wants to raise his children well; and he is terrified, and will act out of fear

Flaws: Shy, Fearful, PTSD. Bonds: Immigrant, Family. Occupation: Navigator

Voice: Raspy

Attributes [hide]

Gerard Blakely, Male Human Barbarian 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)15 (+2) 17 (+3)13 (+1)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Ignan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 15000 cp.


Social Check DCs


Gerard Shelly, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is generally well dressed albeit a few years behind the times. His hair, while still mostly golden, has prominent grey streaks. His eyes are violet and he is always smoking a pipe.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to travel the world and help people.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Religious, Mentor. Occupation: Ploughman

Voice: Pronounces O like U

Attributes [hide]

Gerard Shelly, Male Human Commoner 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)12 (+1) 14 (+2)12 (+1)
Skills Athletics +3, Religion +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs

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