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NPC Generator

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Advanced [show]


Norman Haley, Male Human [Permalink]

Personal [hide]

Description: He wears a black armored body suit, with a simple green line shooting up and back down. He has wavy auburn hair. His fair skin shows little sign of his aristocratic breeding.

Personality: Norman is depressed about a lot of things. He tends to be a nihilist. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He worked as a nervous Adventurer and found it very stressful. He now owns his own business.

Motivation: He feels kind of lost in life.

Flaws: Depressed, Forgetful. Bonds: Attractive, Religious. Occupation: Adventurer

Voice: Low rumbling, strings words together

Attributes [hide]

Norman Haley, Male Human Druid 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)6 (-2) 18 (+4)13 (+1)
Skills Intimidation +3, Stealth +2
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Kyle Ainsley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he dresses in green turtlenecks beneath a black coat with grey slacks. His golden hair is braided into rings. His ears are large.

Personality: A deeply religious man he believes everything happens for a reason. The war was a terrible time for him, and Kyle does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in the north his family was never financially stable. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Flaws: Ugly, Depressed. Bonds: Poor, Religious, Military. Occupation: Carpenter

Voice: Uses lots of figures of speech

Attributes [hide]

Kyle Ainsley, Male Human Rogue 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)8 (-1) 10 (+0)13 (+1)
Skills History +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Wymar Clapham, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and he perpetually has his halberd ready. He sports a flattop hair cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Wymar is depressed about a lot of things. He tends to be a nihilist. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Opinionated, Entrepeneur. Flaws: Depressed. Bonds: Attractive. Occupation: Crown-heir

Voice: Complex vocabulary, royal

Attributes [hide]

Wymar Clapham, Male Human Expert 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)13 (+1) 11 (+0)14 (+2)
Skills Athletics +1
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp. 1 Chain shirt. 1 Chain shirt. 1 Banded mail.


Social Check DCs


Raymond Shelley, Male Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze. He has a long white beard with little hanging trinkets. He has a tattooed face.

Personality: Raymond is depressed about a lot of things. He tends to be a nihilist. He is harsh and unforgiving.

History: Raymond hails from a village terrorized by orcs. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is greedy

Flaws: Depressed, Antagonistic. Bonds: Rich, Attractive, Enemies. Occupation: Tailor

Voice: Russian accent

Attributes [hide]

Raymond Shelley, Male Human Barbarian 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 34 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 10 (+0)10 (+0) 16 (+3)15 (+2)
Skills Athletics +0, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Anselm Anderton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear ponchos typically of a light tan in addition to tight pants. His hair is always cut to a buzz. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born in the east, but his parents moved at a very young age to the north. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Interpreter for the past few years.

Motivation: He's repulsed by the PC; and wants to open a new tavern

Ideals: Fighting. Flaws: Insomniac, Antagonistic. Bonds: Nature, Immigrant, Job. Occupation: Interpreter

Voice: High pitched, excited

Attributes [hide]

Anselm Anderton, Male Human Warrior 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)10 (+0) 10 (+0)9 (-1)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 800 gp.


Social Check DCs

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