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Odo Riley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses in collared shirts and wears a proper scarf over his head. He has moderate length silver hair. His eyes are likewise amber. His teeth are white and perfect.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father took him hunting and taught him how to get in the mind of other creatures. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Flaws: Disease. Bonds: Attractive, Nature, Adventurer, Rich. Occupation: Shepherd

Voice: Pirate accent

Attributes [hide]

Odo Riley, Male Human Paladin 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 30 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)13 (+1) 8 (-1)11 (+0)
Skills Deception +3, Religion +4
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp.


Social Check DCs


John Beitz, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tight fitting clothing which further accentuates his frame. His auburn hair is slicked back into a classic pompadour. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is fixated on the number 9. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to loving parents in a slum to the east. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Since then, he has sought to make the best of life.

Motivation: He is unsatisfied with his job; and a need for knowledge about a nearby landmark

Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Adventurer, Poor, Job. Occupation: Healer

Voice: Timid voice

Attributes [hide]

John Beitz, Male Human Aristocrat 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 7 (-2)14 (+2) 12 (+1)12 (+1)
Skills Intimidation +3, Perception +3
Senses Passive Perception 13
Languages Common, Auran, Terran
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 300 gp. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Randal Fidget, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair and beard is wavy and long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Randal is combative with any and all who dare try his patience in the slightest.

History: Randal hails from a village terrorized by giants. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Optimist, Justice. Bonds: Poor, Enemies, Family. Occupation: Sellsword

Voice: Soft and melodious

Attributes [hide]

Randal Fidget, Male Human Warrior 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 47 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)13 (+1) 14 (+2)17 (+3)
Skills Athletics +3, Nature +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4

Possessions: 1000 gp. Jasper (30 gp).


Social Check DCs


Hugh Denholm, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears rags and sports a simple walking cane. He has no hair. His face is scarred and worn.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has a small toy that he constantly fidgets with.

History: The child of northern immigrants he idolized his father. After coming to the age of reason, Hugh took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the north, certain he would find work there.

Motivation: Wants to have a good time and be beloved; and he is compelled to act according to his religious beliefs

Ideals: Optimist, Gifted. Flaws: Ugly, Addict. Bonds: Poor, Immigrant. Occupation: Scribe

Voice: Smoker's lung

Attributes [hide]

Hugh Denholm, Male Human Monk 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)16 (+3) 13 (+1)15 (+2)
Skills Investigation +5, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan, Gnome, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 sp. Banded agate (8 gp).


Social Check DCs


Adelard Dumph, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears suspenders and black workpants. His shirt is yellow, and he wears a heavy black leather apron most of the time. His brown hair is kept up in a ponytail inside a wide-brimmed hat. His gray eyes dart from person to person.

Personality: He likes to make people angry or surprised. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born blind and as such lacked many opportunities for work. Through the years after Adelard was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Adelard's father didn't care for him much, and the feeling was mutual. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To protect his home; and meet up once more with his childhood friend

Ideals: Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Attractive, Guardian. Occupation: Tanner

Voice: Italian accent

Attributes [hide]

Adelard Dumph, Male Human Paladin 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)17 (+3) 7 (-2)12 (+1)
Skills History +5, Survival +0
Senses Passive Perception 8
Languages Common, Sylvan, Undercommon, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. 1 Half-Plate. 1 Masterwork Heavy steel shield. 1 Half-Plate.


Social Check DCs

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