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Anselm Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and blue workpants. His shirt is grey, and he wears a heavy blue leather apron most of the time, and he perpetually has his bastard sword ready. His black hair is braided into rings. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is witty, but his monotone delivery comes off as unnerving Animals are drawn to him, and he is able to talk to them.

History: Born in the east to a Stableman, Anselm learned a great deal about his mother's area of expertise. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his brother recently and the two have been together since.

Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Joker, Gifted. Bonds: Job, Family. Occupation: Stableman

Voice: German accent

Attributes [hide]

Anselm Windsor, Male Human Sorcerer 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)18 (+4) 17 (+3)17 (+3)
Skills Persuasion +5, Survival +5
Senses Passive Perception 13
Languages Common, Goblin, Abyssal, Giant, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14663000000

Possessions: 600 gp. Blue quartz (4 gp). Hematite (4 gp). Malachite (4 gp). Jade (130 gp).


Social Check DCs


Gunter Ansley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his red hair in a flapper bob. His eyes are a pleasant gray.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Athletic, Logical. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Navigator

Voice: Sensual and smooth

Attributes [hide]

Gunter Ansley, Male Human Monk 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)11 (+0) 15 (+2)12 (+1)
Skills Acrobatics +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5

Possessions: 600 gp. Deep green spinel (150 gp). Blue quartz (13 gp). Amethyst (150 gp). Golden yellow topaz (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Justin Kirby, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and is generally well dressed albeit a few years behind the times. His left hand appears badly burned and disfigured. His hair is long and black with streaks of blonde, and is pulled back with small red clips. His beard is blonde, braided, and well cared for. His brown eyes have a joyful gleam in them most of the time.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He always tries to repair and not replace. It was this mentality that drove him into the Crown-heir business.

History: Justin was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His first spouse was a Butcher, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.

Motivation: Marry his sister to traveling adventurers; and to unite with his sister

Ideals: Persistence. Bonds: Attractive, Family, Poor. Occupation: Crown-heir

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Justin Kirby, Male Human Rogue 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)9 (-1) 5 (-3)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Simon Hornsby, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a robe, a symbol of his god around his neck, and a longsword on his belt, marred by beers. His long black hair reaches down to his waist. His eyes are amber and catlike.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He takes great joy in being the best Dyer in town.

History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a Dyer soon after.

Motivation: He is unsatisfied with his job; and to be a bowyer again

Ideals: Fighting. Flaws: Ugly. Bonds: Guardian, Job, Poor. Occupation: Dyer

Voice: Farmer accent

Attributes [hide]

Simon Hornsby, Male Human Monk 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 16 (+3)8 (-1) 9 (-1)7 (-2)
Skills Athletics +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +4

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Ernest Easton, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has styled his white hair well, parting it to the right. His ears are large.

Personality: He snorts whenever he laughs or is feeling confident. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a poor family in the city he treasured whatever gifts he got. Brilliant and gifted he never wanted to apply himself. He now travels the world, in search of power and loot.

Motivation: He loathes his own lifestyle; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Poor, Adventurer. Occupation: Courier

Voice: Pronounces difficult words wrong

Attributes [hide]

Ernest Easton, Male Human Cleric 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)11 (+0) 14 (+2)14 (+2)
Skills Deception +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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