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NPC Generator

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Advanced [show]


John Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is wearing a perfectly clean shirt and pair of pants. His moppish black hair is in a traditional bowl cut. He has green eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: John hails from a village terrorized by dire rats. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by dire rats. John was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Many dire rats want him driven away; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Bonds: Attractive, Poor, Religious, Enemies. Occupation: Assassin

Voice: Forgets to breathe while speaking

Attributes [hide]

John Cumberbatch, Male Human Adept 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)10 (+0) 10 (+0)8 (-1)
Skills Acrobatics +5, Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 6000 cp.


Social Check DCs


John Brixton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a broad hat to cover his moderate length auburn hair. His amber unseeing eyes seem to look past you.

Personality: He is almost excessively polite to everyone, even when angry. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has built up a small fortune and can afford his own way.

Motivation: A strong sense of loyalty to Human people.

Ideals: Athletic. Flaws: Disease, Shy, Racist. Bonds: Rich. Occupation: Sculptor

Voice: Draws out vowels

Attributes [hide]

John Brixton, Male Human Paladin 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 37 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)8 (-1) 12 (+1)11 (+0)
Skills Animal Handling +4, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 700 gp. Obsidian (10 gp). Black pearl (800 gp). Malachite (10 gp). Bloodstone (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Hackney, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. His blonde hair is singed and shortened. He has green eyes and a brown hat with a green feather.

Personality: Trym speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not trust anyone and sleeps with one eye open.

History: From birth he was tutored by a cruel and relentless mentor. A freak accident while working with his Sculptor father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants to get laid; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Insomniac, Disease. Bonds: Mentor. Occupation: Hunter

Voice: High pitched and raspy

Attributes [hide]

Trym Hackney, Male Human Wizard 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 33 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 18 (+4)13 (+1) 14 (+2)9 (-1)
Skills Medicine +5, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 700 gp. 1 Masterwork studded leather.


Social Check DCs


Theodoric Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears baggy black pantaloons and a red scarf. His skin is fair and his fingers are delicate and long. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes are brown and beady.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in the south. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's attracted to the pc

Ideals: Fighting. Flaws: Ugly. Bonds: Family, Immigrant, Has a crush. Occupation: Courier

Voice: Smoker's lung

Attributes [hide]

Theodoric Anderton, Male Human Rogue 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 8 (-1)10 (+0) 9 (-1)10 (+0)
Skills Athletics +0, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


John Cornish, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a grey poncho over his likewise colored trousers and shirt. He has styled his silver hair well, parting it to the left. He has several tiny ruby earrings on each ear.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He is the product a well kept family trust fund and as such has never really known need. He went to a religious school and was inspired by the priests there in charitable deeds. He now spends his time doing works of charity.

Motivation: He feels threatened by others; and his religion dominates his actions

Ideals: Impeccable, Philantrophist. Flaws: Fearful. Bonds: Rich, Religious. Occupation: Layabout

Voice: Speaks with lips pursed

Attributes [hide]

John Cornish, Male Human Monk 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)10 (+0) 14 (+2)18 (+4)
Skills Intimidation +6, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp. 3 Acid flasks. 2 Tanglefoot bags. 3 Thunderstones.


Social Check DCs

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