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Advanced [show]


Hubert Stansfield, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His chestnut hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is happy with his job as a Roofer. He turns his eye from what people do, preferring to live and let live. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Hubert was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Brilliant and gifted he never wanted to apply himself. He has since lost track of the people in his past.

Motivation: Regain custody of his son; and he'd like to take his coworkers down a peg

Ideals: Gifted. Bonds: Job, Family, Poor. Occupation: Roofer

Voice: Jamaican accent

Attributes [hide]

Hubert Stansfield, Male Human Expert 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 11 (+0)13 (+1) 14 (+2)13 (+1)
Skills Animal Handling +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Clerebold Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Further he is a bit of a stoner and is frequently out of it.

History: Born in a small village he learned the ways of the warrior from his mother. A gifted student he started as a Engraver, but he got bored and became a Fortune-teller. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.

Motivation: He has passion for adventuring and risk; and to be a engraver again

Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Job, Adventurer. Occupation: Fortune-teller

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Clerebold Tickle, Male Human Wizard 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)11 (+0) 14 (+2)10 (+0)
Skills Insight +4, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 27000 cp. 1 Minor magic item.


Social Check DCs


Gerard Blythe, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears clothing that is held on in multiple layers but all of it is in poor condition. His auburn hair is thinning but still full. His eyes are violet.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When money was particularly tight he was walking through alleys when he overheard a Shepherd hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted necromantic powers by his dying sister.

Motivation: To share knowledge with the world.

Ideals: Logical, Gifted. Flaws: Depressed. Bonds: Poor, Religious. Occupation: Shepherd

Voice: Sighs a lot, exhausted

Attributes [hide]

Gerard Blythe, Male Human Aristocrat 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 13 (+1)18 (+4) 7 (-2)11 (+0)
Skills Animal Handling +0, History +6
Senses Passive Perception 8
Languages Common, Auran, Orc, Halfling, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1700 sp. Coral (50 gp). Black pearl (200 gp).


Social Check DCs


Manfred Stapleton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He tends to wear a brown poncho over his likewise colored trousers and shirt. His red hair is kept up in a ponytail inside a Stetson hat. His half smiles and amber eyes are beguiling and draw you in.

Personality: A deeply religious man he believes everything happens for a reason. Flattery will make him almost putty in your hands.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Manfred took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things.

Ideals: Gifted. Flaws: Selfish, Mundane. Bonds: Attractive, Religious. Occupation: Miller

Voice: Excited and jittery

Attributes [hide]

Manfred Stapleton, Male Human Cleric 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)12 (+1) 14 (+2)12 (+1)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 36000 sp.


Social Check DCs


Gerald Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears just a brown suit, and he perpetually has his kukri ready. He has a golden handlebar mustache and slicked back golden hair. His face is scarred and worn.

Personality: He loves telling others what to do and how they should feel about things. He pushes his goals aggressively. He is also a coward if confronted.

History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Fighting, Opinionated. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Hunter

Voice: Timid voice

Attributes [hide]

Gerald Copeland, Male Human Monk 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 9 (-1)12 (+1) 17 (+3)13 (+1)
Skills Insight +5, Performance +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp. 1 Holy water. 3 Antitoxin.


Social Check DCs

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