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NPC Generator

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Advanced [show]


Rolf Merton, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat. He is physically well-built. He sports a long silver beard, and similarly colored long hair. He is baby faced.

Personality: He is calm most of the time but flees social interaction. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Logical. Flaws: Shy, Insane. Bonds: Rich, Adventurer. Occupation: Bricklayer

Voice: Scottish accent

Attributes [hide]

Rolf Merton, Male Human Expert 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)15 (+2) 15 (+2)11 (+0)
Skills Athletics +5, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp.


Social Check DCs


Balimaar Windsor, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He likes to wear darkened spectacles and heavy clothing, no matter the weather. With bright auburn hair and a scraggly beard. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: From birth he was tutored by a cruel and relentless mentor. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. After a long history of fighting, Balimaar and his spouse have recently divorced.

Motivation: Marry his brother to traveling adventurers; and an old rival family wants him found

Flaws: Antagonistic, Insane. Bonds: Religious, Mentor, Family. Occupation: Dyer

Voice: Pirate accent

Attributes [hide]

Balimaar Windsor, Male Human Druid 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 14 (+2)16 (+3) 10 (+0)8 (-1)
Skills Deception +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Giant, Halfling, Infernal
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 10 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


William Benson, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears bulky blue painted plate armor. His moppish blonde hair is in a traditional bowl cut. His amber eyes dart from person to person to random spaces in the air.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He misses his home and complains about the freezing weather, even in summer.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A few years later when the south was not economically sound they moved to his current location. He hasn't been sleeping well lately.

Motivation: He's attracted to the PC; and he's in love

Ideals: Gifted. Flaws: Antagonistic, Insomniac. Bonds: Immigrant, Has a crush. Occupation: Junk Dealer

Voice: Old thin voice

Attributes [hide]

William Benson, Male Human Adept 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 52 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)11 (+0) 11 (+0)11 (+0)
Skills Nature +3, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Rodney, Male Human [Permalink]

Personal [hide]

Description: He wears a black vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his black boots flare out at the collars. He is portly but not overly obese. His moppish blonde hair is in a traditional bowl cut. His hazel eyes are slightly larger than normal.

Personality: He loves telling others what to do and how they should feel about things. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He got into the Glassblower business at a young age. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Opinionated. Bonds: Job, Adventurer. Occupation: Glassblower

Voice: High pitched and raspy

Attributes [hide]

Roger Rodney, Male Human Cleric 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)11 (+0) 15 (+2)12 (+1)
Skills Medicine +5, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Ernest Eastoft, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a white costume with the symbols of his god on his torso. He is tall, broad shouldered and powerfully built. He has a small bristly mustache and wavy red hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Sold as a small child to a wizard, Ernest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the west, certain he would find work there.

Motivation: He wants to get laid; and retire the richest man in the west

Ideals: Justice. Flaws: Secretive. Bonds: Attractive, Mentor, Immigrant. Occupation: Interpreter

Voice: Rolls R's

Attributes [hide]

Ernest Eastoft, Male Human Ranger 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 8 (-1)8 (-1) 11 (+0)15 (+2)
Skills Perception +2, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Gold dragon comb with red garnet eye (700 gp).


Social Check DCs

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