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NPC Generator

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Advanced [show]


Arnold Shelly, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a black shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His black hair is braided into rings. He tend to wears goggles to shield his eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has all his life been fascinated with dancing.

History: He got into the Guard business at a young age. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He has achieved small success as a Guard.

Motivation: Balancing his hectic life and new Guard responsibilities is difficult; and sabotage a competitor

Ideals: Athletic, Artistic, Gifted. Flaws: Depressed. Bonds: Job. Occupation: Guard

Voice: Deep voice with rolling R's

Attributes [hide]

Arnold Shelly, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)14 (+2) 11 (+0)4 (-3)
Skills History +4, Perception +2
Senses Passive Perception 12
Languages Common, Terran, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Anthony York, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a fine chain shirt which he covers with black colored cloaks and clothing. His red hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Poor, Adventurer. Occupation: Marshal

Voice: French accent

Attributes [hide]

Anthony York, Male Human Monk 8
Medium (5'4") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 37 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)16 (+3) 8 (-1)15 (+2)
Skills Athletics +4, Perception +2
Senses Passive Perception 12
Languages Common, Sylvan, Terran, Halfling
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Arnold Cotton, Male Human [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He wears a tight fitting brown shirt and pants. His hair, while still mostly silver, has prominent grey streaks. His hazel eyes are passionate and lively.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born to a pair of adventurers, Arnold grew up listening to his mother's many stories. Through the years after Arnold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Arnold's mother didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better kind of golem.

Motivation: He wants to meet his childhood hero.

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer. Occupation: Priest

Voice: Mumbles to self between sentences

Attributes [hide]

Arnold Cotton, Male Human Druid 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)12 (+1) 11 (+0)12 (+1)
Skills Insight +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 200 gp. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Kody Ainsley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is typically in his Marshal uniform. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Eccentric and domineering, Kody will drive conversation. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born a particularly ugly child, much to the horror of his parents. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Marshal soon after.

Motivation: Further expansion of business.

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Marshal

Voice: Rhymes sentences (sorry)

Attributes [hide]

Kody Ainsley, Male Human Adept 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)9 (-1) 9 (-1)6 (-2)
Skills Intimidation +1, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp.


Social Check DCs


Balimaar Atterton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. His long golden hair reaches down to his waist. His eyes are a pleasant violet.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Balimaar grew up listening to his mother's many stories. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Ruler

Voice: Stutters

Attributes [hide]

Balimaar Atterton, Male Human Barbarian 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 65 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)13 (+1) 13 (+1)15 (+2)
Skills Investigation +4, Survival +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 800 gp.


Social Check DCs

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