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Advanced [show]


Frederick Deighton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a violet costume with the symbols of magic on his torso. His hair is red and curly. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in a small village he learned the ways of the warrior from his mother. As a young adult he joined a group advocating for an improvement in Human conditions. He now spends his time doing works of charity.

Motivation: Human compassion; and he's repulsed by the pc

Ideals: Philantrophist, Fighting. Flaws: Ugly, Antagonistic, Racist. Occupation: Apothecary

Voice: Low rumbling, strings words together

Attributes [hide]

Frederick Deighton, Male Human Bard 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)9 (-1) 18 (+4)9 (-1)
Skills Acrobatics +2, Athletics +2
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Kyle Roscoe, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is well dressed, but even with his fine clothing he looks run-down. His golden hair is knotted and matted. His brown eyes dart from person to person.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. A true patriot, Kyle would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Kyle took refuge in the old dungeon and found the beat up sai and armor he uses now. Since then, he has sought to make the best of life.

Motivation: He wants nothing more than to rejoin the army; and a deep hatred of illithids

Ideals: Philantrophist, Optimist. Bonds: Military, Nature, Enemies. Occupation: Bricklayer

Voice: Complex vocabulary, royal

Attributes [hide]

Kyle Roscoe, Male Human Monk 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)15 (+2) 16 (+3)15 (+2)
Skills Athletics +2, History +4
Senses Passive Perception 13
Languages Common, Auran, Ignan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +4

Possessions: 400 gp. Black pearl (200 gp). Violet garnet (200 gp). Jade (50 gp).


Social Check DCs


Drogo Northcott, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes dart from person to person.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His family was turned out during the war. He and his family wandered east to less war torn lands. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to raise his children well; and to unite with his brother

Ideals: Fighting, Athletic. Flaws: Antagonistic, PTSD. Bonds: Family, Poor. Occupation: Gardener

Voice: Jamaican accent

Attributes [hide]

Drogo Northcott, Male Human Monk 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 11 (+0)13 (+1) 9 (-1)12 (+1)
Skills Deception +3, Medicine +1
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 28000 sp.


Social Check DCs


Geoffrey Clapham, Male Human [Permalink]

Personal [hide]

Description: He likes to wear red tank tops with grey pants. He is physically well-built. His long blonde hair reaches down to his waist. His eyes are violet and beady.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His first spouse was a Bounty Hunter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To reunite with his absent father; and an old rival family wants him found

Flaws: Ugly, Antagonistic, Disease, Insomniac. Bonds: Family. Occupation: Bather

Voice: pre-pubescent

Attributes [hide]

Geoffrey Clapham, Male Human Adept 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 4 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 7 (-2)16 (+3) 10 (+0)18 (+4)
Skills Deception +6, Intimidation +6
Senses Passive Perception 10
Languages Common, Abyssal, Goblin, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 600 gp. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Ernest Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears clothing that is held on in multiple layers but all of it is in poor condition. With a patchy chestnut beard and wild chestnut hair. His eyes are violet.

Personality: He snorts whenever he laughs or is feeling confident. He has a minor phobia of water and hates getting wet.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 17th year, his parents were killed by a dire rats raid, leaving Ernest alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Athletic. Flaws: Fearful. Bonds: Poor, Slave, Enemies. Occupation: Farmer

Voice: Soft and melodious

Attributes [hide]

Ernest Livingstone, Male Human Commoner 7
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 24 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)6 (-2) 12 (+1)13 (+1)
Skills Acrobatics +5, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +4

Possessions: 20000 cp. Tiger eye turquoise (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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