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Advanced [show]


Gerard Yeardley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has done his best to style his chestnut hair to look like a famous performer. His brown eyes are slightly larger than normal.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born at the edge of vast mountains. When Gerard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Immigrant, Nature, Military. Occupation: Gardener

Voice: Rolls R's

Attributes [hide]

Gerard Yeardley, Male Human Expert 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)15 (+2) 12 (+1)6 (-2)
Skills Investigation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Gnoll, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Simon Milton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He is portly but not overly obese. With a patchy blonde beard and wild blonde hair. He wears round tiny glasses practically rammed into his face.

Personality: He is irascible and easily irritated. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A powerful slaver made him what he is. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Simon took refuge in the old dungeon and found the beat up axe and armor he uses now. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He's repulsed by the PC; and wishes to resurrect an old love

Flaws: Ugly, Antagonistic. Bonds: In love, Mentor, Nature. Occupation: Detective

Voice: Speaks like tongue is numb

Attributes [hide]

Simon Milton, Male Human Cleric 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 49 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)11 (+0) 14 (+2)7 (-2)
Skills Athletics +4, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 60000 cp. Red garnet (110 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a white vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his white boots flare out at the collars. His hair is cut close to his head. His eyes are a pleasant amber.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has all his life been fascinated with singing.

History: His parents moved while he was still in utero so he is the first generation to be born here. Anselm was born on a far eastern forest where he grew up under the tutelage of his father, an expert Knight. He's also a talented Detective, but doesn't like to broadcast it.

Motivation: Wants a kiss; and further expansion of business

Ideals: Joker, Artistic. Bonds: Immigrant, Job, Has a crush. Occupation: Knight

Voice: Laughs frequently while speaking

Attributes [hide]

Anselm Mitchell, Male Human Aristocrat 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 6 (-2)6 (-2) 11 (+0)7 (-2)
Skills Athletics +2, Intimidation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp.


Social Check DCs


Conrad Brent, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears an entirely tan suit with pastel socks and a vest with buckled shoes. He has a small bristly mustache and wavy auburn hair. He wears a mask on his face.

Personality: He is extraordinarily eccentric. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He served in the navy to pay for his family's outstanding loans. Through the years after Conrad was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Conrad's mother didn't care for him much, and the feeling was mutual. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Conrad never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love; and he's repulsed by the pc

Flaws: Insane, Antagonistic. Bonds: Attractive, Military, In love. Occupation: Courier

Voice: American accent

Attributes [hide]

Conrad Brent, Male Human Monk 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 7 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 6 (-2)17 (+3) 9 (-1)12 (+1)
Skills Arcana +5, Nature +5
Senses Passive Perception 9
Languages Common, Druidic, Gnoll, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Thomas Breeden, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a fancy grey suit. His red hair is heavily combed to the right. His gray eyes are passionate and lively.

Personality: He is witty, but his monotone delivery comes off as unnerving Thomas enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He now travels the world, in search of power and loot.

Motivation: His relatives are trying to arrange a marriage; and a need for knowledge about a nearby landmark

Ideals: Joker. Flaws: Hedonist. Bonds: Attractive, Nature, Adventurer, Family. Occupation: Bounty Hunter

Voice: Loud with bravado

Attributes [hide]

Thomas Breeden, Male Human Commoner 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)11 (+0) 12 (+1)11 (+0)
Skills Intimidation +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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