Anthony Stanton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a black tunic with white highlights, and long black pants that bunch up around his shoes. His hair is cut close to his head. He has gleaming, smiling amber eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Anthony is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father took him hunting and taught him how to get in the mind of other creatures. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He wants revenge against giants; and an old rival family wants him found
Ideals: Athletic. Flaws: Mundane. Bonds: Nature, Family, Military, Enemies. Occupation: Fletcher
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 40000 cp. Pink pearl (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Solomon Trollope, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a grey costume with the symbols of strength on his torso. He wears a small hat to hide his balding. His eyes are green.
Personality: Overbrimming with self-confidence, Solomon isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Commoner school at a young age so that he could practice his necromantic talents. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He doesn't get along with people that don't share his tastes; and meet up once more with his childhood friend
Ideals: Impeccable, Logical, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Blacksmith
Voice: French accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 12 (+1) | 18 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Terran, Abyssal, Celestial
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +6
Possessions: 6000 cp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
William Wentworth, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a brown handlebar mustache and slicked back brown hair. His eyes, though not visible through his cowl, are violet.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He also is a firm believer in the manly ideal.
History: Born in the west his family was never financially stable. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: He wants revenge against brigands; and meet up once more with his childhood friend
Ideals: Athletic. Flaws: Impulsive. Bonds: Poor, Adventurer, Enemies. Occupation: Tanner
Voice: Sounds elderly
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 18 (+4) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Dwarven, Draconic, Elven, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 20 pp.
Shane Beitz, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'4" and is wearing a long, tan, dusty cloak. His auburn hair is matted, messy, and big. His face is covered beneath a completely black helmet.
Personality: He is almost excessively polite to everyone, even when angry. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Shane was born in the east. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spy work with an outfit from a few towns over. Spy work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Spy for the past few years.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Justice, Persistence. Flaws: Ugly, Shy. Bonds: Job. Occupation: Spy
Voice: Raspy
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 49 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 5000 sp. Blue star sapphire (600 gp). Eye agate (12 gp). 1 Masterwork Common Ranged Weapon.
Thomas Davenport, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has moderate length black hair. He wears a mask on his face.
Personality: A deeply religious man he believes everything happens for a reason. He does not trust anyone and sleeps with one eye open.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has worked as a Mason like his father before him.
Motivation: He is unsatisfied with his job; and revenge
Flaws: Insomniac. Bonds: Religious, Military, Job, Enemies. Occupation: Mason
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!