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NPC Generator

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Advanced [show]


Peter Hamilton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his long red hair kept up in a rat tail. His gray eyes dart from person to person to random spaces in the air.

Personality: He is almost excessively polite to everyone, even when angry. He has all his life been fascinated with writing.

History: Born to a Ploughman, his father struggled to pay the bills. His father was a mechanic, and taught him how to fix just about anything. He has never given up on his writing dream.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Artistic, Persistence. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Gardener

Voice: Australian accent

Attributes [hide]

Peter Hamilton, Male Human Rogue 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)12 (+1) 14 (+2)11 (+0)
Skills Acrobatics +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 2600 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Trey Lindsay, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is wearing a long, grey cloak. His whole body is exceptionally muscular. His brown hair is thinning but still full. His eyes, though not visible through his cowl, are green.

Personality: Calm and collected, he is a well trained Roofer. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: His parents moved while he was still in utero so he is the first generation to be born here. He worked as a nervous Roofer and found it very stressful. He was always very intelligent and has formed a secret society of freemasons.

Motivation: An old rival family wants him found; and wishes to resurrect an old love

Flaws: Secretive. Bonds: Immigrant, Job, In love, Family. Occupation: Roofer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Trey Lindsay, Male Human Bard 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 10 (+0)13 (+1) 18 (+4)11 (+0)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 600 sp.


Social Check DCs


Raymond Bradly, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he likes to wear yellow tank tops with grey pants. He wears his auburn hair down. He has a tattooed face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He is compelled to act according to his religious beliefs; and a deep hatred of gnolls

Flaws: Shy, Antagonistic. Bonds: Religious, Family, Enemies. Occupation: Priest

Voice: Pronounces difficult words wrong

Attributes [hide]

Raymond Bradly, Male Human Warrior 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)12 (+1) 14 (+2)13 (+1)
Skills Medicine +5, Performance +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp. A life-sized copper and silver statuette of a cockatrice. (90 gp).


Social Check DCs


Thomas Kenley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is wearing a perfectly clean shirt and pair of pants. He is tall, broad shouldered and powerfully built. He wears his black hair up in a very large beehive style do. He wears crescent spectacles with a black brim.

Personality: Thomas hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He does not believe in violence as a means to an end. He is a dedicated Architect but believes his peers are too gung-ho.

History: Thomas was born with his father's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To be a Slave Trader again; and he loathes his own lifestyle

Ideals: Artistic, Pacifist. Flaws: Depressed. Bonds: Attractive, Job, Adventurer. Occupation: Architect

Voice: Squeaky

Attributes [hide]

Thomas Kenley, Male Human Cleric 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)15 (+2) 7 (-2)11 (+0)
Skills Arcana +4, Perception +0
Senses Passive Perception 10
Languages Common, Gnoll, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp.


Social Check DCs


Arnold Dumph, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears clothing that is held on in multiple layers but all of it is in poor condition. His chestnut hair is still thick. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Flaws: Shy, Fearful, Disease. Bonds: Poor, Mentor. Occupation: Butcher

Voice: Indian accent

Attributes [hide]

Arnold Dumph, Male Human Wizard 7
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 17 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 11 (+0)10 (+0) 12 (+1)15 (+2)
Skills Acrobatics +2, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +2 / 2d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: Malachite (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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