Raymond Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. He keeps his long auburn hair kept up in a rat tail. He has a tattooed face.
Personality: He is a Unemployed first and foremost. He believes firmly that knowledge should be universal. He receives visions of the future at random moments
History: He was born in a small forest village. His divine abilities were realized during a raid on his village. In the meantime he has taken over work as a Unemployed and occasionally as a mercenary.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Gifted. Bonds: Job, Nature, Adventurer. Occupation: Unemployed
Voice: Farmer accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 42 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 7 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 150 pp.
Charles Spalding, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His brown hair is drawn into a tight pony tail with a dagger scrunchie. He wears a mask on his face.
Personality: He is calm most of the time but flees social interaction. He is an amazing painter.
History: The child of a Fletcher, who enjoyed hunting, Charles was taken on many hunting expeditions. Through the years after Charles was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Charles's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Charles and his spouse have recently divorced.
Motivation: He is greedy.
Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Rich, Nature. Occupation: Bricklayer
Voice: Irish accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 3100 sp. Eye agate (9 gp).
Percival Warwick, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears silk and lounges about seductively. He has wavy silver hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Percival fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally
Ideals: Philantrophist, Fighting. Flaws: Insane. Bonds: Attractive, Poor. Occupation: Bounty Hunter
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 6 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 9 (-1) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Theobald Hallewell, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his greatsword. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes are passionate and lively.
Personality: He likes to make people angry or surprised. He invites people to come help in his community garden.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Dyer father left him crippled. After a long history of fighting, Theobald and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and to share knowledge with the world
Ideals: Philantrophist, Logical. Flaws: Antagonistic, Disease. Occupation: Apothecary
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 9 (-1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 8000 cp. 1 Minor magic item.
Geoffrey Lindsey, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a white shirt with thin green vertical stripes and pastel pants. He wears a wide-brimmed hat to cover his moderate length black hair. His gray eyes dart from person to person.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born a particularly ugly child, much to the horror of his parents. He was taken from his home at a very young age. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Athletic, Justice, Entrepeneur. Flaws: Ugly. Bonds: Slave. Occupation: Navigator
Voice: Relaxed voice
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 50 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 900 gp.
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