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Advanced [show]


Ernest Cotton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a blue coat over a grey low-cut shirt, and a feathered hat upon his head. He has a small bristly mustache and wavy black hair. His hazel eyes lackadaisically let the world flow into them.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He served in the navy to pay for his family's outstanding loans. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has passion for adventuring and risk; and he has money and likes to spend it

Ideals: Persistence. Bonds: Has a crush, Adventurer, Military, Rich. Occupation: Healer

Voice: Boston accent

Attributes [hide]

Ernest Cotton, Male Human Commoner 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)12 (+1) 15 (+2)13 (+1)
Skills Intimidation +3, Survival +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 18000 sp. Golden yellow topaz (500 gp). 1 Minor magic item.


Social Check DCs


Theobald Beverly, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is wearing colorful clothing, dressed as a Beggar. His hair is brown and curly. His eyes are amber and beady.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. Brilliant and gifted he never wanted to apply himself. Days after completing his studies, news broke out that his hometown was attacked by drow. Theobald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many drow want him driven away

Ideals: Gifted, Justice. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Beggar

Voice: High pitched and raspy

Attributes [hide]

Theobald Beverly, Male Human Adept 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 39 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 15 (+2)10 (+0) 13 (+1)10 (+0)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 60000 cp. Brass mug with jade inlays (100 gp). 1 Minor magic item.


Social Check DCs


Trey Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears a simple black robe with brown stripes complete with hood. He carries with him a set of greataxes, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His black hair is slicked back into a classic pompadour. He has amber eyes.

Personality: He loves telling others what to do and how they should feel about things. He does not trust anyone and sleeps with one eye open.

History: The child of western immigrants he idolized his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Trey's homeland. Trey decided to take the middle way and become a bodyguard. He has been a successful dealer in antiques buying low and selling high.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Opinionated, Entrepeneur. Flaws: Insomniac. Bonds: Immigrant. Occupation: Tailor

Voice: Hollow voice

Attributes [hide]

Trey Brandon, Male Human Adept 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)16 (+3) 16 (+3)15 (+2)
Skills Athletics +5
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Aquan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Wymar Spalding, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'1" and has the majority of his body covered in plate. His right hand appears badly burned and disfigured. His chestnut hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: Confrontational and typically high on some drug or another. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: From birth he was tutored by a cruel and relentless mentor. His family was turned out during the war. He and his family wandered west to less war torn lands. He got away from his former life and has fallen to alcoholism.

Motivation: Many dire rats want him driven away; and he wants nothing more than to rejoin the army

Flaws: Addict, Antagonistic. Bonds: Mentor. Occupation: Apothecary

Voice: Loud with bravado

Attributes [hide]

Wymar Spalding, Male Human Sorcerer 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 16 (+3)15 (+2) 14 (+2)13 (+1)
Skills Insight +4, Religion +4
Senses Passive Perception 12
Languages Common, Druidic, Aquan
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 35000 sp. 1 Good lock. 1 Spyglass. 1 Masterwork Thieves’ tools. 1 Masterwork Artisan’s tools.


Social Check DCs


Guy Birkenhead, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is generally well dressed albeit a few years behind the times. His moppish white hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has always had a great fascination with Human culture. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Guy was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.

Motivation: Human compassion; and a strong sense of loyalty to human people

Flaws: Insane, Racist, Forgetful. Bonds: Attractive. Occupation: Spy

Voice: Middle-eastern accent

Attributes [hide]

Guy Birkenhead, Male Human Warlock 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)11 (+0) 10 (+0)5 (-3)
Skills Insight +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 100 gp. Large well-done wool tapestry (200 gp). A miniature golden chest with tiny emeralds lining the top (110 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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