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NPC Generator

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Advanced [show]


John Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This southern man does not wear sleeves and tends to eschew shirts when he can avoid it. His clothes are grease stained in places. His blonde hair and beard is wavy and long. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. John is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: When he was but 7 years old his parents immigrated from the south. A gypsy cursed him at a young age, leading to his ugly appearance. Due to his spouse's obsession with being a Fisher they were divorced and he won custody of their son. He worked as a Courier, and he later adopted a second son.

Motivation: To unite with his sister; and his relatives are trying to arrange a marriage

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Immigrant, Family. Occupation: Courier

Voice: Soothing and warm

Attributes [hide]

John Ainsworth, Male Human Monk 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)10 (+0) 14 (+2)18 (+4)
Skills Acrobatics +3, Performance +6
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +6

Possessions: 600 gp. Black pearl (300 gp). 1 Minor magic item.


Social Check DCs


Aldous Mitchell, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'6". He is well dressed, but even with his fine clothing he looks run-down. He has wavy golden hair. He is baby faced.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Aldous was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He worked as a nervous Doctor and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His religion dominates his actions; and he's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Religious. Occupation: Doctor

Voice: pre-pubescent

Attributes [hide]

Aldous Mitchell, Male Human Sorcerer 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)14 (+2) 12 (+1)15 (+2)
Skills Perception +4, Persuasion +5
Senses Passive Perception 15
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Patrick York, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is typically in his Architect uniform. His black hair is greasy and uncared for. His otherwise smooth face is marked with small tiny scars.

Personality: He is witty, but his monotone delivery comes off as unnerving He is skeptical of what others tell him and is slow to trust.

History: When he was but 3 years old his parents immigrated from the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He left for the west, certain he would find work there.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Job, Immigrant. Occupation: Architect

Voice: Jamaican accent

Attributes [hide]

Patrick York, Male Human Warlock 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)16 (+3) 11 (+0)9 (-1)
Skills Perception +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Goblin, Dwarven, Gnome
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: 6000 sp.


Social Check DCs


Arnold Brady, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this northern man wears pastel painted combat armor at almost all times. His red hair is greying along the sides and has receded to reveal a widow's peak. He has several tiny sapphire earrings on each ear.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is harsh and unforgiving.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Arnold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Arnold's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Arnold and his spouse have recently divorced.

Motivation: To protect his home; and money/treasure

Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Guardian. Occupation: Blacksmith

Voice: Spits and sputters

Attributes [hide]

Arnold Brady, Male Human Expert 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)9 (-1) 11 (+0)15 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 70 pp. 2 Holy water. 1 Alchemist’s fire. 1 Antitoxin. 2 Holy water.


Social Check DCs


Odo Stanton, Male Human [Permalink]

Personal [hide]

Description: This man wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. He has a penchant for wearing a ring with an oversized emerald on his right hand. His hair is silver and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Justice, Impeccable. Flaws: Disease. Bonds: Rich, Religious. Occupation: Animal Trainer

Voice: Speaks through clenched teeth

Attributes [hide]

Odo Stanton, Male Human Cleric 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)17 (+3) 12 (+1)15 (+2)
Skills Religion +6, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Abyssal, Halfling, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 10000 cp. Silver pearl (120 gp). Aquamarine (1100 gp).


Social Check DCs

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