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Advanced [show]


Norman Trowbridge, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he typically wears tan cloth garments or leather armor. His black hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's in love; and he has a crush on the local shepherd

Ideals: Logical, Entrepeneur. Flaws: Disease. Bonds: Rich, Has a crush. Occupation: Mayor

Voice: Jittery and nervous

Attributes [hide]

Norman Trowbridge, Male Human Druid 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)15 (+2) 6 (-2)11 (+0)
Skills Animal Handling +1, Performance +3
Senses Passive Perception 8
Languages Common, Giant, Halfling
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Raymond Sheldon, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts. His golden hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He was taken as a slave by a traveling circus and forced to perform Recently the stress of being a Ruler has made it difficult for him to sleep.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Insomniac, Shy. Bonds: Job, Slave. Occupation: Ruler

Voice: Old Prospector

Attributes [hide]

Raymond Sheldon, Male Human Warlock 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)13 (+1) 16 (+3)14 (+2)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 600 gp. 1 Simple lock.


Social Check DCs


Gerald Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his flail. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a butterfly on it. He sports a flattop hair cut. His eyes are amber and beady.

Personality: Gerald wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: Obtaining odd cultural Human artifacts is his passion; and wants his loneliness to end

Ideals: Disciplined, Philantrophist. Flaws: Ugly. Bonds: Poor. Occupation: Carter

Voice: Loud with bravado

Attributes [hide]

Gerald Marleigh, Male Human Sorcerer 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 3 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)16 (+3) 9 (-1)14 (+2)
Skills Persuasion +4, Religion +5
Senses Passive Perception 9
Languages Common, Auran, Halfling, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: 600 gp.


Social Check DCs


Cory Benson, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this eastern man is renowned for his bright blue suits and hats. His hair is blonde and very short. His eyes are likewise hazel.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born the only child of a wealthy merchant. Cory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He struck the Fortune-teller job and began his own company from there.

Motivation: He has money and likes to spend it; and he wants to meet his childhood hero

Ideals: Athletic, Entrepeneur. Bonds: Family, Adventurer, Job, Rich. Occupation: Fortune-teller

Voice: Hard of hearing, loud

Attributes [hide]

Cory Benson, Male Human Adept 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)8 (-1) 15 (+2)9 (-1)
Skills Insight +4, Intimidation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 100 gp.


Social Check DCs


John Tatum, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a lot of dark rich colors, with gold accents. His white hair is lengthy and is close to two feet long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Animals are drawn to him, and he is able to talk to them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying brother.

Motivation: He loathes his own lifestyle.

Ideals: Gifted. Flaws: Depressed, Mundane. Bonds: Attractive. Occupation: Merchant

Voice: Speaks with back of mouth

Attributes [hide]

John Tatum, Male Human Commoner 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 11 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)10 (+0) 15 (+2)11 (+0)
Skills Performance +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 400 gp. Finely wrought small gold bracelet (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Gold dragon comb with red garnet eye (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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