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NPC Generator

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Advanced [show]


Dean Weston, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses in grey turtlenecks beneath a blue coat with green slacks. His white hair is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.

Personality: He has always had a great fascination with Human culture. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shoemaker arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: Money/treasure; and he is greedy

Ideals: Athletic, Gifted. Flaws: Racist. Bonds: Rich. Occupation: Shoemaker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Dean Weston, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)10 (+0) 13 (+1)9 (-1)
Skills Intimidation +1, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1500 sp. 1 Healer’s kit. 1 Magnifying glass. 1 Masterwork Musical instrument.


Social Check DCs


Gerald Clinton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft grey waves gently in the breeze. He has no hair. He tend to wears goggles to shield his eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Slave Trader mother left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Joker, Philantrophist. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Sellsword

Voice: Forgets to breathe while speaking

Attributes [hide]

Gerald Clinton, Male Human Barbarian 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 42 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)8 (-1) 10 (+0)11 (+0)
Skills Deception +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Shane Weston, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has no hair. His fierce hazel eyes like to dwell on things.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the west, but his parents moved at a very young age to the south. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He left for the west, certain he would find work there.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Mortician

Voice: Pirate accent

Attributes [hide]

Shane Weston, Male Human Fighter 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)16 (+3) 13 (+1)15 (+2)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Abyssal, Giant, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Shane Reed, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man usually wears his green robe and has his nunchaku always slung over his shoulder and is in decent physical shape. His hair is long and silver with streaks of golden, and is pulled back with small green clips. His beard is golden, braided, and well cared for. His eyes are hazel and he is always smoking a pipe.

Personality: Cocky and sure of himself, he believes he is the best Shepherd born in the past three hundred years. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: The child of a Priest, who enjoyed hunting, Shane was taken on many hunting expeditions. His childhood dream was to be a Priest, but he was a colossal failure. He is searching for what he claims is his rightful reward.

Motivation: Wants to open a new tavern; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Greedy. Bonds: Job, Family, Nature, Adventurer. Occupation: Shepherd

Voice: Forgets to breathe while speaking

Attributes [hide]

Shane Reed, Male Human Paladin 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)17 (+3) 11 (+0)11 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Giant, Dwarven, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Silver-plated steel longsword with jet jewel in hilt (400 gp).


Social Check DCs


Lance Coombs, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tattered old clothes. He wears his hair in dreadlocks. He has a tattooed face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He uses divination through singing.

History: He was raised by priests from a young age. His parents enrolled him in a Aristocrat school at a young age so that he could practice his druidic talents. He was granted druidic powers by his dying sister.

Motivation: Nothing but the best is good enough for him; and he has a rivalry with the church that dominates his actions

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Mason

Voice: Deep voice with rolling R's

Attributes [hide]

Lance Coombs, Male Human Aristocrat 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 46 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 15 (+2)13 (+1) 15 (+2)13 (+1)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2

Possessions: 200 gp. Malachite (8 gp).


Social Check DCs

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