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NPC Generator

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Advanced [show]


Charles Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has shaved his head bald. His eyes are violet and beady.

Personality: He can speak with the recently deceased. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. Brilliant and gifted he never wanted to apply himself. He used his abilities to travel the world and help people.

Motivation: He is greedy; and he wants nothing more than to rejoin the army

Ideals: Gifted, Philantrophist. Flaws: Ugly. Bonds: Military, Rich. Occupation: Layabout

Voice: Cold and demanding tone

Attributes [hide]

Charles Wakefield, Male Human Wizard 7
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 19 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 10 (+0)9 (-1) 16 (+3)15 (+2)
Skills Athletics +5, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Brandon, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He typically wears a sleeveless long coat of deep violet leather and dull white iron scale mail. He has a hunchback. He has done his best to style his white hair to look like a famous performer. His violet eyes are slightly larger than normal.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Animals are drawn to him, and he is able to talk to them.

History: Henry was born the youngest of three triplets. His parents enrolled him in a Rogue school at a young age so that he could practice his arcane talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to raise his children well.

Ideals: Opinionated, Gifted. Flaws: Ugly, Depressed. Bonds: Family. Occupation: Painter

Voice: Spits words with contempt

Attributes [hide]

Henry Brandon, Male Human Rogue 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)12 (+1) 15 (+2)17 (+3)
Skills Investigation +3, Survival +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Godfrey Upton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a yellow vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his yellow boots flare out at the collars. His golden hair, when down, is lengthy. His hazel eyes are slightly larger than normal.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a font of random trivia from the lore and stories he has discovered

History: Godfrey was raised in a hard working conservative environment. His childhood dream was to be a Architect, but he was a colossal failure. He struck the Map Maker job and began his own company from there.

Motivation: A deep hatred of illithids; and further expansion of business

Ideals: Logical. Flaws: Depressed. Bonds: Job, Enemies. Occupation: Map Maker

Voice: Dutch accent

Attributes [hide]

Godfrey Upton, Male Human Ranger 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)14 (+2) 12 (+1)14 (+2)
Skills Athletics +2, Medicine +3
Senses Passive Perception 11
Languages Common, Aquan, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Clerebold Brent, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a blue armored body suit, with a simple brown line shooting up and back down. His moppish red hair is in a traditional bowl cut. He has blue eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Energy wise he seems alert and responsive.

History: Gifted from a young age, Clerebold studied abroad. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He is a bit of a kleptomaniac.

Ideals: Athletic, Professionalism, Gifted. Flaws: Depressed. Occupation: Tanner

Voice: Laughs frequently while speaking

Attributes [hide]

Clerebold Brent, Male Human Expert 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)13 (+1) 10 (+0)13 (+1)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3

Possessions: Star ruby (800 gp). Rhodochrosite (5 gp). Alexandrite (1200 gp). White opal (800 gp). 1 Minor magic item.


Social Check DCs


Dustin Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a black coat over a blue low-cut shirt, and a small hat upon his head. His brown hair is singed and shortened. He is baby faced.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Dustin hails from a village terrorized by giants. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Religious, Enemies. Occupation: Body Guard

Voice: Speaks through clenched teeth

Attributes [hide]

Dustin Bradshaw, Male Human Wizard 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)11 (+0) 13 (+1)15 (+2)
Skills Arcana +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: Blue star sapphire (400 gp). Emerald (400 gp). 1 Silk rope.


Social Check DCs

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