Guy Harlan, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a tight yellow one piece outfit complete with pants, hood, and a cape, and sports empty pouches on his belt. He wears his golden hair up in a very large beehive style do. He has amber eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He's repulsed by the PC; and his religion dominates his actions
Ideals: Athletic, Logical. Flaws: Fearful, Antagonistic. Bonds: Religious. Occupation: Laborer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 16 (+3) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +4
Possessions: 2000 sp. Peridot (80 gp).
Heward Home, Male Human [Permalink]
Personal [hide]
Description: Standing 6'2", this man wears green leather gloves, a green jacket, and tight pants. His hair is golden, silky, and of moderate length. He is very pretty but has cold, dead eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He misses his home and complains about the freezing weather, even in summer.
History: Born to a pair of adventurers, Heward grew up listening to his mother's many stories. Heward was born on a far southern island where he grew up under the tutelage of his mother, an expert Blacksmith. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Ideals: Impeccable. Flaws: Insane. Bonds: Attractive, Immigrant, Adventurer. Occupation: Blacksmith
Voice: Mousy voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 10 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. 1 Climber’s kit. 1 Silk rope. 1 Masterwork Musical instrument.
Hugh Byron, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, white, dusty cloak. With bright auburn hair and a scraggly beard. He is baby faced.
Personality: He is very quiet and rarely speaks above a whisper. He misses his home and complains about the freezing weather, even in summer.
History: The child of northern immigrants he idolized his mother. He dropped out of school before completing his studies. He is searching for what he claims is his rightful reward.
Motivation: He has a crush on the local Spy; and he would like to get married and retire
Ideals: Logical. Flaws: Shy. Bonds: Immigrant, Adventurer, Has a crush. Occupation: Hunter
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 15 (+2) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 400 gp.
Balimaar Addington, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears rags and sports a simple walking cane. His hair is always cut to a buzz. His eyes are hazel and catlike.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Energy wise he seems alert and responsive.
History: Born to a poor family in the city he treasured whatever gifts he got. As a young adult he joined a group advocating for an improvement in Human conditions. He got away from his former life and has fallen to alcoholism.
Motivation: A strong sense of loyalty to Human people.
Ideals: Professionalism. Flaws: Ugly, Racist, Addict. Bonds: Poor. Occupation: Bowyer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 21 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Aquan, Gnome
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 7000 sp.
Wymar Easton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses in collared shirts and wears a proper scarf over his head. His long silver hair is drawn into a two foot long braid. His eyes are brown and he is always smoking a pipe.
Personality: Eccentric and domineering, Wymar will drive conversation. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born in the east. Wymar was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Weaver. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Balancing his hectic life and new Weaver responsibilities is difficult; and expand his business
Ideals: Extrovert. Bonds: Immigrant, Attractive, Adventurer, Job. Occupation: Weaver
Voice: Jamaican accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 34 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 17 (+3) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Abyssal, Orc, Auran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Brass mug with jade inlays (300 gp). Jeweled anklet (2000 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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