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NPC Generator

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Advanced [show]


Gomory Charlton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He is generally well dressed albeit a few years behind the times. His white hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is an amazing painter.

History: He was born to loving parents in a slum to the east. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying sister.

Motivation: To settle down with his crush; and he has comitted a past crime that haunts him to this day

Ideals: Justice, Gifted. Bonds: Attractive, Poor. Occupation: Dilettante

Voice: Sighs a lot, exhausted

Attributes [hide]

Gomory Charlton, Male Human Rogue 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 11 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)12 (+1) 15 (+2)11 (+0)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Alchemist’s fire. 4 Acid flasks.


Social Check DCs


Gerard Wade, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He is bald on top and has large brown tufts of hair around his ears. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He receives visions of the future at random moments

History: Gifted from a young age, Gerard studied abroad. Brilliant and gifted he never wanted to apply himself. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: A deep hatred of dire rats; and wants to work out more often

Ideals: Fighting, Athletic, Gifted. Flaws: Ugly. Bonds: Enemies. Occupation: Marshal

Voice: Relaxed voice

Attributes [hide]

Gerard Wade, Male Human Sorcerer 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)15 (+2) 6 (-2)14 (+2)
Skills Deception +4, Nature +4
Senses Passive Perception 8
Languages Common, Druidic, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 10000 sp.


Social Check DCs


Gomory Thorpe, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his trident with his veritable burlap sack of a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His chestnut hair is matted, messy, and big. His hazel unseeing eyes seem to look past you.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the north. Cursed with lycanthropy at a very young age, Gomory has worked very hard to control his curse. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Flaws: Ugly, Disease, Terse. Bonds: Adventurer, Immigrant. Occupation: Miller

Voice: Sounds elderly

Attributes [hide]

Gomory Thorpe, Male Human Adept 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 13 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)13 (+1) 16 (+3)14 (+2)
Skills Insight +6, Medicine +6
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 200 gp.


Social Check DCs


John Chatham, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing blue shirts, loose pants, and blazers most of the time. He has a slight overbite and is overall scrawny. His auburn hair has been sun bleached extensively. His eyes are likewise gray.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born blind and as such lacked many opportunities for work. He worked as a nervous Healer and found it very stressful. He became a Healer soon after.

Motivation: Balancing his hectic life and new Healer responsibilities is difficult.

Ideals: Optimist. Flaws: Hedonist, Disease. Bonds: Attractive, Job. Occupation: Healer

Voice: Stutters

Attributes [hide]

John Chatham, Male Human Commoner 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)14 (+2) 14 (+2)7 (-2)
Skills Deception +0, Persuasion +0
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Hubert Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his brown boots flare out at the collars. He is physically well-built. He has a very tight haircut. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He will rave to anyone who will listen. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born a particularly ugly child, much to the horror of his parents. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to raise his children well.

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Family. Occupation: Architect

Voice: Hard of hearing, loud

Attributes [hide]

Hubert Brandon, Male Human Expert 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 40 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)10 (+0) 15 (+2)11 (+0)
Skills History +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 100 gp. Jasper (60 gp).


Social Check DCs

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