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Advanced [show]


Gunter Royal, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears silk and lounges about seductively, and a wedding ring on his left hand. His silver hair is braided into rings. His hazel unseeing eyes seem to look past you.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He plays an instrument quite well.

History: Gunter was born with his mother's beautiful face. Cursed with a spirit at a very young age, Gunter has worked very hard to control his curse. He has never given up on his poetry dream.

Motivation: Human compassion.

Ideals: Optimist, Artistic. Flaws: Disease. Bonds: Attractive, In love. Occupation: Assassin

Voice: Cold and demanding tone

Attributes [hide]

Gunter Royal, Male Human Paladin 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)11 (+0) 12 (+1)9 (-1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp. 1 Darkwood Buckler. 1 Full Plate. 1 Chain shirt.


Social Check DCs


Drogo Ashton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears many layers of old clothing at all times. He has dyed his greying black hair a little too much giving a sharp black color. His blue eyes dart from person to person to random spaces in the air.

Personality: He has always had a great fascination with Human culture. He invites people to come help in his community garden.

History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Drogo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and human compassion

Ideals: Philantrophist. Flaws: Ugly, Racist, Insomniac. Bonds: Poor, Nature. Occupation: Tanner

Voice: Creaky witch voice

Attributes [hide]

Drogo Ashton, Male Human Cleric 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)12 (+1) 14 (+2)13 (+1)
Skills Acrobatics +3, Athletics +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 200 gp. Silver pearl (70 gp). Jasper (60 gp). Azurite (12 gp). Peridot (60 gp).


Social Check DCs


Norman Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Cartwright uniform. He is portly but not overly obese. His hair, while still mostly auburn, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has a small toy that he constantly fidgets with.

History: He was born a particularly ugly child, much to the horror of his parents. His childhood dream was to be a Laborer, but he was a colossal failure. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Further expansion of business; and balancing his hectic life and new cartwright responsibilities is difficult

Flaws: Insomniac, Antagonistic, Addict, Ugly. Bonds: Job. Occupation: Cartwright

Voice: Slow speaker

Attributes [hide]

Norman Tyndall, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)8 (-1) 11 (+0)10 (+0)
Skills Investigation +1, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1500 sp. Pink pearl (160 gp).


Social Check DCs


Anselm Marley, Male Human [Permalink]

Personal [hide]

Description: This man wears bulky brown painted plate armor. He has a penchant for wearing a ring with an oversized amethyst on his left hand. He has wavy auburn hair. His eyes, though not visible through his cowl, are gray.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a small toy that he constantly fidgets with.

History: He was born into a rich family. He was an apprentice working in his mother's forge. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He has money and likes to spend it; and balancing his hectic life and new shoemaker responsibilities is difficult

Ideals: Gifted, Persistence. Flaws: Addict. Bonds: Rich, Job. Occupation: Shoemaker

Voice: Smooth and feminine

Attributes [hide]

Anselm Marley, Male Human Commoner 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)15 (+2) 12 (+1)15 (+2)
Skills Animal Handling +3, History +4
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 12000 cp.


Social Check DCs


Wymar Barton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Beneath his clothing is a huge mess of scar tissue. His long brown hair is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A skeptical and narcissistic man, Wymar's first love is himself. His second love is also himself. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Wymar lived on a farm with his mother, near the main road leading to a nearby town. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Doesn't want to be a Glassblower and was forced into it by his family; and many brigands want him driven away

Ideals: Impeccable. Flaws: Impulsive. Bonds: Slave, Family, Nature, Enemies. Occupation: Glassblower

Voice: Australian accent

Attributes [hide]

Wymar Barton, Male Human Monk 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)11 (+0) 16 (+3)15 (+2)
Skills Athletics +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. Silver pearl (40 gp). Lapis lazuli (9 gp). Chrysoberyl (40 gp).


Social Check DCs

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