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Advanced [show]


Solomon Tatum, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears professional attire. He has chestnut hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Solomon hails from a village terrorized by illithids. From his teen years he was always beautiful and desirable, so people have always doted on him. He has worked as a Weaver like his father before him.

Motivation: To be a Knight again; and many illithids want him driven away

Ideals: Athletic, Opinionated. Bonds: Attractive, Job, Enemies. Occupation: Weaver

Voice: Timid voice

Attributes [hide]

Solomon Tatum, Male Human Aristocrat 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 13 (+1)11 (+0) 11 (+0)10 (+0)
Skills Nature +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gunter Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a long, blue, dusty cloak. He wears a deerstalker hat to hide his balding. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Money/treasure; and he is greedy

Ideals: Athletic, Optimist. Flaws: Mundane. Bonds: Attractive, Rich, Family. Occupation: Bowyer

Voice: Nasally tone

Attributes [hide]

Gunter Eastaughffe, Male Human Adept 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 8 (-1)11 (+0) 10 (+0)13 (+1)
Skills Persuasion +3, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 gp.


Social Check DCs


Balimaar Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a black cloak and cross-gartered violet stockings. His tied-back hair is chestnut. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is business-like. He takes instructions and follows them to the letter. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Balimaar was born on a far southern forest where he grew up under the tutelage of his mother, an expert Priest. He left for the south, certain he would find work there.

Motivation: He is terrified, and will act out of fear.

Ideals: Professionalism, Justice. Flaws: Ugly. Bonds: Military, Immigrant. Occupation: Priest

Voice: Stutters

Attributes [hide]

Balimaar Hornsby, Male Human Cleric 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 8
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 10 (+0)4 (-3) 12 (+1)17 (+3)
Skills Insight +4, Intimidation +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: Red garnet (100 gp). Carnelian (20 gp). Freshwater pearl (6 gp). Star ruby (1000 gp).


Social Check DCs


Gomory Hamilton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear green clothing when he does not wear armor. He has dyed his greying brown hair a little too much giving a sharp brown color. He wears large thick round spectacles.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He dropped out of school before completing his studies. He used his abilities to travel the world and help people.

Motivation: He seems to be bored by most things; and he is currently in port desperately looking for someone to get him out

Ideals: Athletic, Logical, Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Slave. Occupation: Animal Trainer

Voice: Hard of hearing, loud

Attributes [hide]

Gomory Hamilton, Male Human Cleric 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)11 (+0) 12 (+1)11 (+0)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 400 gp.


Social Check DCs


Anselm Spaulding, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is physically well-built. His chestnut hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Anselm is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: He has passion for adventuring and risk.

Ideals: Extrovert. Flaws: Ugly, Insane. Bonds: Adventurer, Mentor. Occupation: Laborer

Voice: Speaks in third person

Attributes [hide]

Anselm Spaulding, Male Human Monk 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 5 (-3)16 (+3) 12 (+1)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Abyssal, Gnome, Druidic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 10000 cp. Peridot (30 gp). White pearl (160 gp).


Social Check DCs

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