Bernard Chatham, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is generally well dressed albeit a few years behind the times. His hair is always cut to a buzz. He has violet eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was raised in a desert tribe. After coming to the age of reason, Bernard took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 10 years.
Motivation: Further expansion of business.
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Nature, Job. Occupation: Barkeep
Voice: Rolls R's
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 9 (-1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp.
Kody Haley, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and brown workpants. His shirt is violet, and he wears a heavy brown leather apron most of the time, and carries crossbows. His silver hair is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Kody took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He left for the north, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Nature. Occupation: Layabout
Voice: Creaky witch voice
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 49 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 11 (+0) | 15 (+2) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Draconic, Auran
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +2
Possessions: 500 gp. Freshwater pearl (13 gp). Red spinel (140 gp).
Justin Bing, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'9" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is short and golden. His eyes are green and he is always smoking a pipe.
Personality: Eccentric and domineering, Justin will drive conversation. He is harsh and unforgiving.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Architect arts, while his father instructed him in etiquette, music and courtly manner. When Justin reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's looking for his big break; and he wants nothing more than to rejoin the army
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Adventurer, Rich, Military. Occupation: Architect
Voice: American accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 30 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Abyssal, Giant, Orc
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: Just what you see.
Drogo Fulton, Male Human [Permalink]
Personal [hide]
Description: He wears a simple brown robe with green stripes complete with hood. He keeps his white hair in a pixie cut. His eyes, though not visible through his cowl, are brown.
Personality: He is extraordinarily eccentric. He does not believe in violence as a means to an end. He is a dedicated Bounty Hunter but believes his peers are too gung-ho.
History: The child of a Stylist, who enjoyed hunting, Drogo was taken on many hunting expeditions. Drogo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult; and a need for knowledge about a nearby landmark
Ideals: Pacifist. Flaws: Insane. Bonds: Nature, Adventurer, Job. Occupation: Bounty Hunter
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 19 (+4) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3
Possessions: 200 gp. Golden yellow topaz (300 gp).
Godfrey Adley, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a tight fitting white shirt and pants. His hair is long and white with streaks of red, and is pulled back with small white clips. His beard is red, braided, and well cared for. His amber eyes lackadaisically let the world flow into them.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Sold as a small child to a slaver, Godfrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Bricklayer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and he loathes his own lifestyle
Flaws: Ugly, Shy, Forgetful. Bonds: Poor, Mentor. Occupation: Bricklayer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 36 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: Tourmaline (60 gp). Black pearl (200 gp). Chrysoprase (40 gp). Emerald (600 gp). 1 Minor magic item.
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