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Advanced [show]


Norman Denholm, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a pastel armored body suit, with a simple tan line shooting up and back down. His blonde hair is braided into rings. His eyes are a pleasant brown.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Servant arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Athletic, Joker. Flaws: Fearful. Bonds: Rich. Occupation: Servant

Voice: Uses sign language

Attributes [hide]

Norman Denholm, Male Human Wizard 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)13 (+1) 16 (+3)13 (+1)
Skills Animal Handling +6, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 70 pp.


Social Check DCs


Odo Clare, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a weathered and beat up set of banded mail beneath an oversized white coat. His auburn hair is slicked back into a classic pompadour. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is business-like. He takes instructions and follows them to the letter. He uses divination through singing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted martial powers by his dying brother.

Motivation: To share knowledge with the world.

Ideals: Professionalism, Gifted, Logical. Bonds: Attractive. Occupation: Merchant

Voice: Boston accent

Attributes [hide]

Odo Clare, Male Human Cleric 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 56 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 18 (+4)12 (+1) 11 (+0)14 (+2)
Skills Animal Handling +3, Deception +5
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 100 gp. Eyepatch with mock eye of sapphire and moonstone (600 gp).


Social Check DCs


Anselm Browning, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a well pressed and immaculate suit (or dress). His brown hair is unkempt and raggedy. He has a dull look in his brown eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He got into the Navigator business at a young age. In his 17th year, his parents were killed by a drow raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Passionate. Flaws: Ugly. Bonds: Poor, Enemies, Job. Occupation: Navigator

Voice: Spits and sputters

Attributes [hide]

Anselm Browning, Male Human Aristocrat 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)17 (+3) 9 (-1)13 (+1)
Skills History +6, Investigation +6
Senses Passive Perception 9
Languages Common, Goblin, Draconic, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1000 sp.


Social Check DCs


Gerard Carlyle, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He prefers to wear flannel. He wears a colorful flower in his chestnut hair. He tend to wears goggles to shield his eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was taken from his home at a very young age. Being a Painter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Disciplined. Bonds: Attractive, Religious, Poor, Slave. Occupation: Painter

Voice: Deep voice with rolling R's

Attributes [hide]

Gerard Carlyle, Male Human Paladin 8
Medium (6'2") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 55 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)16 (+3) 9 (-1)13 (+1)
Skills Acrobatics +6, History +6
Senses Passive Perception 9
Languages Common, Orc, Gnome, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. Chrysoberyl (120 gp). Freshwater pearl (8 gp). Moss agate (8 gp). Moonstone (20 gp). Violet garnet (1600 gp). Deep green spinel (120 gp).


Social Check DCs


Charles Gracey, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is well dressed, but even with his fine clothing he looks run-down. He has shaved his head bald. His eyes are green and he is always smoking a pipe.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: The child of southern immigrants he idolized his mother. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is compelled to act according to his religious beliefs; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Bonds: Family, Immigrant, Adventurer, Religious. Occupation: Carter

Voice: Mousy voice

Attributes [hide]

Charles Gracey, Male Human Bard 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)8 (-1) 16 (+3)16 (+3)
Skills Animal Handling +6, Athletics +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Chalcedony (70 gp). Eye agate (14 gp).


Social Check DCs

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